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naval-combat

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Capital-ship artillery combat reinterpreted in space: shells with finite travel time, inertial lead, armour-angle penetration, and capture zones instead of kill counts - on a deterministic 30 Hz simulation in Godot with 8 hull classes defined as data. An offline solo vertical slice; the does-it-feel-good verdict is still an open owner gate.

  • Updated Jul 30, 2026
  • GDScript

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