Work-in-progress factorio bot
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Updated
Dec 24, 2019 - C++
Work-in-progress factorio bot
Project solutions for Udacity's AI Nanodegree Program
Official code repository for "Playing Chess with Limited Look Ahead"
Programs developed for CSCI561 Foundations of Artificial Intelligence course
A machine learning agent that learns to play a game using Deep Reinforcement Learning Technique
Problem Solving With AI Approaches: Heuristic Searches, Statistical Classifications
Alpha-Beta Pruning Practice App
Game Plugin for OLDTV using the SerpentAI Game Agent Framework
Implementation of the game othello (reversi) in C++ and ARM
a UCI compliant chess engine written from scratch
A collection of school projects
A Kotlin implementation of Monte Carlo Tree Search
Artificial Intelligence
an AI designed to play "Codenames"
Practical implementations of Fundamental AI concepts
A simple tic-tac-toe game (commonly known as x's and o's) with an AI player and 3 modes(easy, medium, and hard). The hard mode is implemented using the min-max game-playing algorithm.
Artificial Intelligence project , implementing "Othello" (strategy board game) using Unity, based on Alpha-Beta Pruning algorithm.
Artificial Intelligence Projects for Udacity Nanodegree
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