Voxel-based Global Illumination using Unity Scriptable Render Pipeline
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Updated
Sep 20, 2022 - C#
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Real Time Global Illumination With Voxel Cone Tracing
Graphics Engine built in C++ and DirectX 12
📖 Automate e-book conversion into illustrated images with local AI, simplifying the creative process from text extraction to stunning visuals.
Ray tracing rendering optimization through the use of cones and an hybrid axis align and object oriented bounding box BVH
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