C++ real-time collision detection and response system featuring broad-phase optimisation, intersection testing, and impulse-based physics resolution within a modular gameplay architecture.
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Updated
May 12, 2026 - C++
C++ real-time collision detection and response system featuring broad-phase optimisation, intersection testing, and impulse-based physics resolution within a modular gameplay architecture.
University of Leeds Animation Simulation Course Assignments
test project for triangle triangle intersection & response unity
Physics engine learning project that evolves from a single bouncing ball to a multi-object impulse-based collision system. Built entirely from scratch using TypeScript and Canvas, featuring vector math, delta-time simulation, collision detection, restitution, friction, and real-time parameter controls for experimentation and analysis.
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