WIP Racing Game and 3d vehicle physics implementation in Godot Engine.
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Updated
Jul 14, 2026 - GDScript
WIP Racing Game and 3d vehicle physics implementation in Godot Engine.
An aspiring sledding champion buys a mountain to train and live-stream, funding their dream by opening it to the public. Attracting fans and tourists, each day involves trick-filled sled runs, wildlife photography on the climb back, and upgrading the mountain and home to boost income, fans, and challenge complexity.
Unity/C# arcade racing systems portfolio project with AI racing, traffic, garage, race modes, settings, scene flow, and editor tooling.
A cel-shaded arcade boat racing game built with Three.js & TypeScript. Features custom NPR toon shaders, real-time Gerstner wave water buoyancy, drift boost mechanics, procedural Web Audio, and zero external assets.
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