An advanced SwiftUI animation project demonstrating custom rendering, particle systems, animation orchestration, and performance optimization in a production-ready architecture.
Built entirely with native SwiftUI — no third-party libraries.
To showcase advanced SwiftUI animation capabilities, state-driven rendering, and GPU-optimized compositing while maintaining smooth 60fps performance.
This project highlights clean architecture, modular components, and animation precision.
- Built a dynamic
HeartShapeusingShape - Leveraged
animatableDatafor smooth morph transitions - Implemented organic breathing/pulse timing
- Randomized vector-based motion (angle + velocity)
- Automatic lifecycle cleanup
- Performance-safe state management
- Lightweight reusable particle component
- Continuous animation using implicit animation loops
- No timers, no frame drops
- Layered
RadialGradient .blendMode(.screen)for glow realism.compositingGroup()+.drawingGroup()for GPU acceleration
- Coordinated implicit & explicit animations
- Carefully tuned easing curves
- Staggered entrance sequencing
- Modular components
- Clean state management
- Reusable animation primitives
- Optimized for 60fps rendering
- No third-party dependencies
- Minimal state mutation
- Efficient particle cleanup
- GPU-backed rendering pipeline
Tested on modern iOS devices and simulators.
- Swift 5
- SwiftUI
- Xcode 15+
- iOS 16+
- Advanced SwiftUI animation control
- Custom vector drawing
- Particle system design
- UI performance optimization
- Clean, scalable UI architecture
👉 https://github.com/tjana17/HappyValentinesDay
iOS Developer focused on:
- High-performance UI
- Animation systems
- Clean architecture
- Production-ready SwiftUI apps
Open to collaboration and new opportunities.
