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6 changes: 0 additions & 6 deletions src/renderers/vulkan/tr_animation.c
Original file line number Diff line number Diff line change
Expand Up @@ -411,9 +411,6 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
tempVert[1] += w->boneWeight * ( DotProduct( bone->matrix[1], w->offset ) + bone->matrix[1][3] );
tempVert[2] += w->boneWeight * ( DotProduct( bone->matrix[2], w->offset ) + bone->matrix[2][3] );

#ifdef USE_TESS_NEEDS_NORMAL
if ( tess.needsNormal )
#endif
{
tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal );
tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal );
Expand All @@ -425,9 +422,6 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
tess.xyz[baseVertex + j][1] = tempVert[1];
tess.xyz[baseVertex + j][2] = tempVert[2];

#ifdef USE_TESS_NEEDS_NORMAL
if ( tess.needsNormal )
#endif
{
tess.normal[baseVertex + j][0] = tempNormal[0];
tess.normal[baseVertex + j][1] = tempNormal[1];
Expand Down
22 changes: 1 addition & 21 deletions src/renderers/vulkan/tr_local.h
Original file line number Diff line number Diff line change
Expand Up @@ -42,12 +42,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA

#define MAX_TEXTURE_SIZE 32768

#ifdef USE_VBO
#define USE_VBO_GRID /* put SF_GRID to VBO */
#endif

//#define USE_TESS_NEEDS_NORMAL
//#define USE_TESS_NEEDS_ST2

#define SH_COEFF_COUNT 9

Expand Down Expand Up @@ -546,11 +541,6 @@ typedef struct shader_s {

fogPass_t fogPass; // draw a blended pass, possibly with depth test equals

qboolean needsNormal; // not all shaders will need all data to be gathered
//qboolean needsST1;
qboolean needsST2;
//qboolean needsColor;

int numDeforms;
deformStage_t deforms[MAX_SHADER_DEFORMS];

Expand Down Expand Up @@ -2047,9 +2037,7 @@ image_t *vk_create_pbr_albedo_srgb( const char *albedoMapName, imgFlags_t flags
//
// tr_surface.c
//
#ifdef USE_VBO_GRID
void RB_SurfaceGridEstimate( srfGridMesh_t *cv, int *numVertexes, int *numIndexes );
#endif
void RB_SurfaceGridEstimate( srfGridMesh_t *cv, int *numVertexes, int *numIndexes );

/*
====================================================================
Expand Down Expand Up @@ -2114,14 +2102,6 @@ typedef struct shaderCommands_s
#endif
#endif

// info extracted from current shader
#ifdef USE_TESS_NEEDS_NORMAL
int needsNormal;
#endif
#ifdef USE_TESS_NEEDS_ST2
int needsST2;
#endif

int numPasses;
shaderStage_t **xstages;

Expand Down
3 changes: 0 additions & 3 deletions src/renderers/vulkan/tr_main.c
Original file line number Diff line number Diff line change
Expand Up @@ -1078,9 +1078,6 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, qboolean *isMirror
RB_BeginSurface( shader, fogNum );
#ifdef USE_VBO
tess.allowVBO = qfalse;
#endif
#ifdef USE_TESS_NEEDS_NORMAL
tess.needsNormal = qtrue;
#endif
rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface );

Expand Down
11 changes: 0 additions & 11 deletions src/renderers/vulkan/tr_shade.c
Original file line number Diff line number Diff line change
Expand Up @@ -390,17 +390,6 @@ void RB_BeginSurface( shader_t *shader, int fogNum ) {
tess.dlightUpdateParams = qtrue;
}

#ifdef USE_TESS_NEEDS_NORMAL
tess.needsNormal = state->needsNormal || tess.dlightPass || r_shownormals->integer ||
( backEnd.currentEntity == &tr.worldEntity &&
( ( r_shDebugView && r_shDebugView->integer ) ||
( r_shWorldLighting && r_shWorldLighting->integer && r_shLighting && r_shLighting->integer ) ) );
#endif

#ifdef USE_TESS_NEEDS_ST2
tess.needsST2 = state->needsST2;
#endif

tess.numIndexes = 0;
tess.numVertexes = 0;
tess.sdfUiEdge = -1.0f;
Expand Down
60 changes: 0 additions & 60 deletions src/renderers/vulkan/tr_shader.c
Original file line number Diff line number Diff line change
Expand Up @@ -3888,64 +3888,6 @@ static void InitShader( const char *name, int lightmapIndex ) {
}


static void DetectNeeds( void )
{
int i, n;

for ( i = 0; i < MAX_SHADER_STAGES; i++ )
{
if ( !stages[i].active )
break;

for ( n = 0; n < NUM_TEXTURE_BUNDLES; n++ ) {
const texCoordGen_t t = stages[i].bundle[n].tcGen;
if ( t == TCGEN_LIGHTMAP )
{
shader.needsST2 = qtrue;
}
if ( t == TCGEN_ENVIRONMENT_MAPPED || t == TCGEN_ENVIRONMENT_MAPPED_FP )
{
shader.needsNormal = qtrue;
}
if ( stages[i].bundle[n].alphaGen == AGEN_LIGHTING_SPECULAR || stages[i].bundle[n].rgbGen == CGEN_LIGHTING_DIFFUSE )
{
shader.needsNormal = qtrue;
}
}
#if 0
t1 = stages[i].bundle[0].tcGen;
t2 = stages[i].bundle[1].tcGen;

if ( t1 == TCGEN_LIGHTMAP || t2 == TCGEN_LIGHTMAP )
{
shader.needsST2 = qtrue;
}
if ( t1 == TCGEN_ENVIRONMENT_MAPPED || t1 == TCGEN_ENVIRONMENT_MAPPED_FP )
{
shader.needsNormal = qtrue;
}
if ( t2 == TCGEN_ENVIRONMENT_MAPPED || t2 == TCGEN_ENVIRONMENT_MAPPED_FP )
{
shader.needsNormal = qtrue;
}
if ( stages[i].bundle[0].alphaGen == AGEN_LIGHTING_SPECULAR || stages[i].bundle[0].rgbGen == CGEN_LIGHTING_DIFFUSE )
{
shader.needsNormal = qtrue;
}
#endif
}
for ( i = 0; i < shader.numDeforms; i++ )
{
if ( shader.deforms[i].deformation == DEFORM_WAVE || shader.deforms[i].deformation == DEFORM_NORMALS || shader.deforms[i].deformation == DEFORM_BULGE ) {
shader.needsNormal = qtrue;
}
if ( shader.deforms[i].deformation >= DEFORM_TEXT0 && shader.deforms[i].deformation <= DEFORM_TEXT7 ) {
shader.needsNormal = qtrue;
}
}
}


/*
=========================
FinishShader
Expand Down Expand Up @@ -4104,8 +4046,6 @@ static shader_t *FinishShader( void ) {
}
}

DetectNeeds();

// fix alphaGen flags to avoid redundant comparisons in R_ComputeColors()
for ( i = 0; i < MAX_SHADER_STAGES; i++ ) {
shaderStage_t *pStage = &stages[ i ];
Expand Down
33 changes: 0 additions & 33 deletions src/renderers/vulkan/tr_surface.c
Original file line number Diff line number Diff line change
Expand Up @@ -405,9 +405,6 @@ static void RB_SurfaceTriangles( const srfTriangles_t *srf ) {
xyz[1] = dv->xyz[1];
xyz[2] = dv->xyz[2];

#ifdef USE_TESS_NEEDS_NORMAL
if ( tess.needsNormal )
#endif
{
normal[0] = dv->normal[0];
normal[1] = dv->normal[1];
Expand All @@ -433,9 +430,6 @@ static void RB_SurfaceTriangles( const srfTriangles_t *srf ) {
texCoords0[0] = dv->st[0];
texCoords0[1] = dv->st[1];

#ifdef USE_TESS_NEEDS_ST2
if ( tess.needsST2 )
#endif
{
texCoords1[0] = dv->lightmap[0];
texCoords1[1] = dv->lightmap[1];
Expand Down Expand Up @@ -988,9 +982,6 @@ static void RB_SurfaceFace( const srfSurfaceFace_t *surf ) {

numPoints = surf->numPoints;

#ifdef USE_TESS_NEEDS_NORMAL
if ( tess.needsNormal )
#endif
{
if ( surf->normals ) {
// per-vertex normals for non-coplanar faces
Expand All @@ -1017,9 +1008,6 @@ static void RB_SurfaceFace( const srfSurfaceFace_t *surf ) {
#ifdef USE_VK_PBR
tess.texCoords[0][ndx][0] = v[6];
tess.texCoords[0][ndx][1] = v[7];
#ifdef USE_TESS_NEEDS_ST2
if ( tess.needsST2 )
#endif
{
tess.texCoords[1][ndx][0] = v[8];
tess.texCoords[1][ndx][1] = v[9];
Expand All @@ -1032,9 +1020,6 @@ static void RB_SurfaceFace( const srfSurfaceFace_t *surf ) {
#else
tess.texCoords[0][ndx][0] = v[3];
tess.texCoords[0][ndx][1] = v[4];
#ifdef USE_TESS_NEEDS_ST2
if ( tess.needsST2 )
#endif
{
tess.texCoords[1][ndx][0] = v[5];
tess.texCoords[1][ndx][1] = v[6];
Expand Down Expand Up @@ -1083,7 +1068,6 @@ static float LodErrorForVolume( vec3_t local, float radius ) {
return r_lodCurveError->value / d;
}

#ifdef USE_VBO_GRID
void RB_SurfaceGridEstimate( srfGridMesh_t *cv, int *numVertexes, int *numIndexes )
{
int lodWidth, lodHeight;
Expand Down Expand Up @@ -1147,7 +1131,6 @@ void RB_SurfaceGridEstimate( srfGridMesh_t *cv, int *numVertexes, int *numIndexe
tess.numVertexes = 0;
tess.numIndexes = 0;
}
#endif // USE_VBO_GRID

/*
=============
Expand Down Expand Up @@ -1178,7 +1161,6 @@ static void RB_SurfaceGrid( srfGridMesh_t *cv ) {
int dlightBits;
int *vDlightBits;

#ifdef USE_VBO_GRID
if ( tess.allowVBO && cv->vboItemIndex && !cv->dlightBits ) {
// transition to vbo render list
if ( tess.vboIndex == 0 ) {
Expand All @@ -1196,23 +1178,16 @@ static void RB_SurfaceGrid( srfGridMesh_t *cv ) {
}

VBO_Flush();
#else
#ifdef USE_VBO
VBO_Flush();
#endif
#endif

dlightBits = cv->dlightBits;
tess.dlightBits |= dlightBits;

#ifdef USE_VBO_GRID
tess.surfType = SF_GRID;

// determine the allowable discrepance
if ( cv->vboItemIndex && ( tr.mapLoading || ( tess.dlightPass && tess.shader->isStaticShader ) ) )
lodError = r_lodCurveError->value; // fixed quality for VBO
else
#endif // USE_VBO_GRID
lodError = LodErrorForVolume( cv->lodOrigin, cv->lodRadius );

// determine which rows and columns of the subdivision
Expand Down Expand Up @@ -1253,13 +1228,11 @@ static void RB_SurfaceGrid( srfGridMesh_t *cv ) {
if ( vrows < 2 || irows < 1 ) {
if ( tr.mapLoading ) {
// estimate and flush
#ifdef USE_VBO_GRID
if ( cv->vboItemIndex ) {
VBO_PushData( cv->vboItemIndex, &tess );
tess.numIndexes = 0;
tess.numVertexes = 0;
} else
#endif // USE_VBO_GRID
ri.Error( ERR_DROP, "Unexpected grid flush during map loading!\n" );
} else {
RB_EndSurface();
Expand Down Expand Up @@ -1300,17 +1273,11 @@ static void RB_SurfaceGrid( srfGridMesh_t *cv ) {
xyz[2] = dv->xyz[2];
texCoords0[0] = dv->st[0];
texCoords0[1] = dv->st[1];
#ifdef USE_TESS_NEEDS_ST2
if ( tess.needsST2 )
#endif
{
texCoords1[0] = dv->lightmap[0];
texCoords1[1] = dv->lightmap[1];
texCoords1 += 2;
}
#ifdef USE_TESS_NEEDS_NORMAL
if ( tess.needsNormal )
#endif
{
normal[0] = dv->normal[0];
normal[1] = dv->normal[1];
Expand Down
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