tests: cover native module pk3 loading guards#263
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Co-authored-by: Tim Fox <timfox@outlook.com>
Co-authored-by: Tim Fox <timfox@outlook.com>
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Risky behavior now covered
com_nativeLibraryExtractPk3.vm/native_cache/, direct/vm/modules fallback order, explicit-path no-fallback behavior, disk length+CRC cache reuse, direct cache writes, diagnostics, andFS_LoadLibraryprobing pk3 cache before loose files.luaL_loadfiletoFS_ReadFile+luaL_loadbufferfor scripts stored in pk3s.Test files added/updated
tests/scripts/test_native_module_regressions.sh.test_native_module_regressionsinCMakeLists.txt.tests/README.mdvalidation list.Why this reduces regression risk
Native module loading is a core mod/full-conversion path, and failures can silently break pk3-only native UI/game modules. These deterministic guards protect the intended extraction/cache invariants without requiring real game data, native libraries, or dlopen-capable fixtures.
Validation
tests/scripts/test_native_module_regressions.shcmake -S . -B build-coverage-tests -DBUILD_TESTING=ON -DBUILD_UNIT_TESTS=OFF && ctest --test-dir build-coverage-tests -R test_native_module_regressions --output-on-failure