This was forked from https://github.com/nathancmiguel/UE4-GraphicsRHIManager to add support for UE 5.4+.
Plugin to toggle between DX11, DX12 and VULKAN in game.
Warning: It's work only for windows plataform. This plugin was compiled for UE 4.27 but can be recompiled for previous version of the engine, I (the one who forked it) have tested it in UE 5.0 - 5.4, and 5.7 and it works in all of them.
- Clone the repository or download the latest release.
- Create a C++ empty class if your project is blueprint based
- Extract/Move
RHIManagerfolder into your project'sPluginfolder - Don't forget to check vulkan box inside
Projects Settings/Plataform/Windowsto use this API. - Now search by
SetGraphicsRHIto toggle default RHI, also search byGetCurrentGraphicsRHIto get the current Graphics RHI
Put this in your project's DefaultEngine.ini in the Config folder.
[SectionsToSave]
Section=/Script/WindowsTargetPlatform.WindowsTargetSettings

