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UE-GraphicsRHIManager

This was forked from https://github.com/nathancmiguel/UE4-GraphicsRHIManager to add support for UE 5.4+.

Plugin to toggle between DX11, DX12 and VULKAN in game.

Warning: It's work only for windows plataform. This plugin was compiled for UE 4.27 but can be recompiled for previous version of the engine, I (the one who forked it) have tested it in UE 5.0 - 5.4, and 5.7 and it works in all of them.

Sponsor the original creator

Setting Up Your Project

  • Clone the repository or download the latest release.
  • Create a C++ empty class if your project is blueprint based
  • Extract/Move RHIManager folder into your project's Plugin folder
  • Don't forget to check vulkan box inside Projects Settings/Plataform/Windows to use this API.
  • Now search by SetGraphicsRHI to toggle default RHI, also search by GetCurrentGraphicsRHI to get the current Graphics RHI

For UE 5.4+

Put this in your project's DefaultEngine.ini in the Config folder.

[SectionsToSave]

Section=/Script/WindowsTargetPlatform.WindowsTargetSettings

About

This is a fork of this repository https://github.com/nathancmiguel/UE4-GraphicsRHIManager. This fork exists to add support to UE 5.4+.

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