A tool to help editing animation events in the Unity
Clone repository into Packages directory under project root. Directory hierarchy should look like the following.
Project Root
+- Assets
+- ProjectSettings
+- Packages
+- AnimationEventEditor
| +- Editor
| +- package.json
+- manifest.json
Just copy AnimationEventEditor.cs to any "Editor" directory.
To access the editor, go to Window > Animation > Animation Events.
To edit animation events, select model files from the Project View.
