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Releases: syntax53/MMUD-Explorer

v2.2.0

16 May 04:18

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v2.2 (05/15/2026)

-FIX: Weapon +hitmagic was not being considered in vs mob/lair damage output calculations for regular melee attacks
if the character wasn't also backstabbing. Even in those cases, it was the backstab weapon magic being considered.
This could greatly hinder accurate exp/hr predictions for many versus mobs that have +hitmagic requirements.
-UP: You can now press the back button on the mouse to go back to previous tabs in the order they were clicked
-UP: Right-clicking on Up or Down exits on the maps will now immediately go up or down (up+down excluded)
-UP: Added a button to the EQ tab to copy commands to your clipboard to equip all of the selected items
-UP: Encum/weight will now be differentiated more clearly from the ability that provides +enc%
-UP: Tolls in room tooltips will now show as gold or higher currency
-UP: You can now specify the database (mdb) and/or character file (mmec) as arguments to launch MME
-UP: Monster detail panes will no longer refresh (losing scroll position) when switching tabs
-UP: Next armour slot button will no longer skip "nowhere" and WILL skip slots with no available armour
-UP: NMR import/export will now import to and export carried items from the inventory manager
-UP: Added support for new GreaterMUD abilities
-UP: Tweaked mana recovery prediction formulas in exp/hr models
-UP: Item manager will now show items in red color if they are both carried and currently equipped
-FIX: Paste MegaMud stats on Swing Calc's true damage calculator now accepts MegaMMUD v1 and v2's formats
-FIX: Calculate weight difference button on EQ tab used in conjunction with carried items on item manager
-FIX: monster greet / textblock command parsing for consecutive command quantities
-FIX: copying item details to clipboard from the item manager
-FIX: stock exp calculator at higher exp tables
-FIX: Inconsistent item references for items that can be also obtained from chests
-FIX: Added keepalives to the database connection to prevent errors after MME has been idle for awhile

v2.1.1

07 Feb 17:39

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v2.1.1 (02/01/2026)

-UP: Added BS Defense filter to extra monster filters
-UP: Extra monster filter will auto-toggle on/off when adjusting filters
-FIX: Clicking the header to reset "Mobs/Lair <=" on the extra monster filter
-FIX: Allow filtering for negative ability values on extra monster filter (i.e. rfir < -1)
-FIX: Default extra monster filter values when canceling a character load on first launch
-FIX: Armor comparison calculation for AC/DR +/- (it was rounding decimals)
-FIX: "What leads here" on maps will now detect teleports from monster greet commands
-FIX: Backstab accuracy calculation for [GreaterMUD]
-FIX: When pasting your spellbook it was learning all usable spells with the same name, ignoring any special class restriction
* NOTE: To clean this up, clear learned spells from the option menu and then paste or mark spells learned again

v2.1

20 Dec 17:57
36175ff

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v2.1 (12/20/2025)

-NEW: By popular demand, more monster filter options (accuracy, dodge, coin types, ac/dr, etc)
-NEW: Reordered the tab strip + added a new hybrid display that will be the default view on launch
-UP: Adjusted monster coin drop display and now shows actual coin types as well as total value
-UP: Equipment tab will now show the slot name in red if the selected item is not usable by the active character
-UP: The saved equipped weapon will be shown in blue if a different weapon is selected to make it easier to spot and compare
-UP: Created a new exp/hr prediction model (modelC) plus a lot of tweaks to existing functions. See options > settings.
-UP: Pasting a character with inventory items will automatically add unequipped items to the item manager for convenience
-UP: Pasting into the item manager should no longer duplicate inventory/carried items unless pasting a higher quantity
-UP: Carried items in item manager can now have multiple quantities and they will be counted for encumbrance and stats
-UP: Can now right click on scroll references on spell tabs to add the scroll to the item manager (build a shopping list)
-UP: Area/party effect spells will now display with a carrot (###^) in their dmg/heal column on spell tabs
-UP: Bless spells will now be more clearly identified on equipment tab tooltips
-UP: Items will now show ganghouse shop value (fixed 200% markup w/no charm discount) in the detail pane for [GreaterMUD]
-UP: Stealth calculation now includes encumbrance penalties and properly rounds stat calculations for [GreaterMUD]
-UP: Tooltip for Quickness on EQ tab will now show calculated walking speed
-UP: NoFirstKillDrop ability will now show the item name in [GreaterMUD]
-UP: Room tooltips will once again show the max regen in the "Also Here" line (but still be shown below, too)
-FIX: Placed items in rooms being duplicated on map tooltips and reference window
-FIX: MegaMUD pathing room checksum calculation for rooms that contain a whirling vortex or obsidian obelisk
-FIX: Surprise round showing as [immune:MagicLVL] on monster detail in some cases
-FIX: Surprise punch showing on weapon tab when hitmagic filter applied and filter criteria not met
-FIX: Incorrect RTK/RTC values on lairs when damage output is zero in some cases
-FIX: Bless spell selection causing an error on delete and with certain keystrokes
-FIX: Blesses now calculated based on 3-second round ticks instead of 5 (effects total damage/heals and OOM calculations)
-FIX: Negative max damage as a result of low strength in [GreaterMUD]
-FIX: Coin converter charm button when no charm effect
-FIX: Upon character load, learned spells that cannot be cast by the loaded character will be unlearned
-FIX: The option to "recreate settings.ini" in settings will now actually do what it says it will
-FIX: Pasting characters with modified stats causing some items to be double-counted (MME will now prompt to confirm stats)
-FIX: Spells with ability 144-NonMagicalSpell (hidden in MME due to prevalence) will no longer show as Damage(-MR)
-FIX: AC(Blur) calculation on [stock], now based on worn armour (MME was calculating for GreaterMUD, which is based off Enc%)
-FIX: Sell value formula in [GreaterMUD]
-FIX: Unable to add certain non-getable items to the Item Manager
-FIX: Detail/reference text not refreshing to next item when deleting rows on the Item Manager
-FIX: Picklocks detection and calculation for [GreaterMUD]
-FIX: Area effect spells cast by monsters utilizing abil-1 being marked as invalid for [GreaterMUD] (they ARE still invalid for stock)
-FIX: Unusable worn-nowhere carried items on the Item Manager having their stats count
-FIX: 6th alignment +encumbrance not calculating in [GreaterMUD]

v2.0.8

13 Oct 02:56

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v2.0.8 (10/12/2025)

-FIX: Missed a spot where the loaded character's stats were still effecting the spellbook output of another magery

v2.0.7 (10/12/2025)

-UP: Added a "use" flag on item manager; use to open chests, read scrolls, etc
-UP: Spell detail columns will now show cast at lvl cap instead of at req level when global filter is off
-UP: Spell tab tweak: current char stats will only be utilized in table data when APPLYing filter w/global filter ON
-UP: Spellbook window will now only use current character stats with global filter on and matching class/magery
-FIX: Items not removed from saved list when equipped from item manager (setting)
-FIX: Weapon ability filter disabled when maximum effort or martial arts selected, but calc combat is off
-FIX: Prot. from Evil overvalued (x10!) in monster sim and monster dmg vs char calculations

v2.0.6

11 Oct 03:43

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v2.0.6 (10/10/2025)
-NEW: Hit Calculator improved and moved to its own window
-UP: Prot. from Evil implemented for monster damage vs character calculation
-UP: Option added to reset all character-related fields at once
-UP: Added sample weapon speed/dmg/swings to character builder
-UP: Level range on character builder now dynamic based on race stats
-UP: Tweak to one of the exp/hr models regarding mana regen
-UP: Cleaned up spell detail and added increases when global filter is off
-UP: Majority/Max Accuracy added to lair output
-UP: Monster regen time reduced from 1m30s to 30s for [GreaterMUD]
-FIX: Indication of level spell was casted (calculated) at in spell detail
-FIX: Attack/Combat setup screen showing at lvl for melee attacks
-FIX: +HitMagic from non-weapon sources not being properly applied
-FIX: Loremaster and Cartographer quest rewards swapped [GreaterMUD]
-FIX: Updated dodge formula for mob v player damage calc in [GreaterMUD]
-FIX: Ability search on Sundry tab not auto-completing

v2.0.5

05 Oct 16:36

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MMUD Explorer 2.0.5

Highlights of features: https://www.mudinfo.net/viewtopic.php?t=3178

Special note regarding dependencies: Prior to v2.0, MME required two external dependencies that it no longer requires: lltmmudxp.dll and exlimiter.ocx. Utilizing any 2.0.x installer will instruct Windows that these dependencies are no longer required.

v2.0.5 (10/05/2025)
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-UP: Attack/Combat setup screen will now show melee attack damage too
-UP: Attack/Combat setup screen will now only show spells you have learned or could cast
-UP: Attack text on Equipment tab will now show regular and BS damage separately
-UP: Duration healing spells now properly supported when set as heal spell for exp/hr calculations
-FIX: Off-Hand items filtered out for 1h/limited weapon classes [GreaterMUD]

v2.0.4 (10/04/2025)
------------------------------------------  
-FIX: Weapons tab table data all screwed up (poor implementation of previous weapon swapping encumbrance compensation)

v2.0.3 (10/03/2025)
------------------------------------------  
-FIX: Error when clicking monster references on maps

v2.0.2 (10/02/2025)
------------------------------------------  
-NEW: Half-Ass'd Class/Race Builder (it's better than flipping tabs, for now)
-UP: Added a filter option to the bless spell dropdowns
-UP: Added exp required display to stat/CP calc
-UP: Added max button to stat/CP calc
-UP: Hit calc will now show dodge/overall always
-UP: Added +/- buttons back to hit calc
-UP: Can now set multiple bless spells at once from the spell tab
-UP: Accy, Stealth, and MR will now be colored on the EQ tab as they are calculated stats
-FIX: Rounding swings on EQ tab (will now be truncated)
-FIX: CP cost > 10 [paramud]
-FIX: +STR from items effecting encumbrance
-FIX: Error when equipping armor with +stats
-FIX: Compensate for encumbrance changes when weapons were swapped
-FIX: Wasn't properly adjusting +str and +agi when swapping weapons
-FIX: Trainer sorting by level
-FIX: Decimal values for manual AC/DR adjustments
-FIX: Copy to clipboard on EQ tab with stats in martial arts area
-FIX: "How is this monster summoned" pop-up correctly linking lairs to rooms

v2.0.1 (09/30/2025)
------------------------------------------  
-UP: Added weapon swings and 1st round damage columns to weapon tab
-UP: Current attack damage + swings/casts shown on equipment tab
-FIX: Weapon damage/swing calculation (but not the swing calculator) was flooring swings at 1 swing instead of 0
-FIX: Hit calc was rounding values instead of truncating decimals
-FIX: Charm adjustments on shop tab (and also strength on inventory tab)

v2.0 (09/29/2025)
------------------------------------------  
General:
-NEW: Accuracy formula discovered and now calculated automatically
-NEW: Critical Hit Chance formula discovered and now calculated automatically
-NEW: Dodge formula discovered and now calculated automatically
-NEW: Magic Resistance formula discovered and now calculated automatically
-NEW: Options to import/export characters to/from NMR (helpful for sysops)
-NEW: Coin Conversion Tool
-UP: Added setting to put character/filename at the start of MME's window title
-UP: Clicking an item reference to go to a shop will now highlight that item in the shop listing
-UP: Character loading/filters settings will now be remembered between loads
-UP: Characters will now remember what database they are associated with and prompt to switch when appropriate
-UP: Experience now calculated internally and no need for lltmmudxp.dll
-UP: Re-organized settings window
-UP: Better select-all functionality (compensated for a timing issue on click release)
-UP: Added slight delays in real-time searches when typing to prevent weird timing issues
-UP: Added more prompts to remove the filter and try again when trying to jump to a record where the table is filtered
-UP: Added code to in various places to compensate for older MME exports
-UP: MME will now automatically clean up old setting sections in the settings.ini related to DBs that no longer exist
-UP: moved room presets from the machine (HKLM) registry to the user (HKCU) registry (old presets may be lost!)
-UP: most tables will now retain their colored/selected row even when losing focus

-FIX: detection of dwmapi.dll for Windows XP compatibility [ISSUE #34]
-FIX: Textblock lookup would sometimes cutoff the last digit of the last record number of a block
-FIX: sometimes splitter sizing/positions wouldn't restore properly upon launch (hopefully)
-FIX: Copying details to clipboard was leaving out text from the references as well as other tweaks to this
-FIX: Copy shop trainer to clipboard
-FIX: Currently loaded character was always reloaded when switching database instead of loading the last character associated with that database

Paramud/GreaterMUD:
-NEW: MMUD Explorer now support features and calculations specific to Paramud, based on the GreaterMUD engine.  MME will automatically switch modes when using an appropriately flagged database.

Item Manager:
-NEW: This is a new "tab" under the "list" tab where the compare lists are. This will allow you to mark items as "CARRIED" in your inventory, which will allow their weight and abilities (where applicable) to apply to your character.
-NEW: You can also paste items from your inventory or from seen on the ground and mark them as buy, sell, drop, hide pickup, or stash.
-NOTE: Only CARRIED and STASH items are saved to your character file at this time.

Monsters:
-NEW: Complete overhaul of monster page with full re-imagine of scripting calculation by lair (requires export created with NMR v1.83+)
-NEW: Option and fields to consider party defenses instead of the currently loaded character 
-NEW: New option to paste and calculate average party stats for the party defense feature
-NEW: You can now right-click on monster spells to more easily find counters (negates/dispells)
-NEW: Output damage based on selected attack shown in monster detail
-UP: Monster details pane now has a functional right-click menu and one of its own 
-UP: Added column and options to filter for undead [ISSUE #45]
-UP: Added columns for AC/DR, Dodge, and MR
-UP: Added BS defense bonus to monster detail
-UP: Regular filter (by mob) will now filter based on calculated damage vs character defenses if the global filter is on
-UP: Added highlights in monster detail for fear, poison, confusion, and area attack spells, as well as those with Illu <= -999
-UP: Monster detail will now show if the monster has a game limit (requires export created with NMR v1.8.3+)
-UP: Moved monster regen lookup option to main settings
-UP: Added refresh and monster attack simulator buttons to the saved monsters list
-UP: Attack sim updated with new understanding of dodge calculation and how it's factored into physical attacks
-UP: Added option to attack sim to calculate dodge based on actual dodge (new calculation) or what is shown in megamud (value seen in megamud is only accurate if you're fighting mobs with all the same accuracy on their physical attacks)
-UP: "BadAttk" ability renamed to "NoAttack" and now displays associated item (used to stop mobs from attacking players)
-FIX: Monster magic filter not clearing on remove filter

Weapons:
-NEW: Full damage calculation of weapons with consideration of crits, max damage, and accuracy versues mob AC/DR and dodge
-NEW: Full damage calculation of all martial arts attacks
-NEW: Damage calculation for bash and smash
-NEW: Columns for "extra" damage as well as a total damage/round column
-NEW: Additional filters for strength and damage
-UP: updated values/columns to more accurately reflect damage based on character and selected attack
-UP: removed "staff" checkbox (filtering for them will be applied by selected class)

Equipment:
-NEW: You can now enter manual adjustments to stats on the equipment tab: saved to the character and factored into other calcations
-NEW: visual representation for martial arts attack modifiers
-UP: Stat tooltips will now sort what contributes to each stat (largest to smallest)
-UP: improved layout, tooltip, and screen drawing mechanisms
-FIX: Copy to clipboard on the equipment tab wasn't copying the stats correctly
-FIX: Tooltip flickering on equipment tab/stats (hopefully)

Spells:
-NEW: You can now right-click on spells to more easily find counters (negates/dispells)
-NEW: New option for sysops in NMR v1.8.3 to signal if their realm has disabled Kai auto-learning, which will clean-up the display of learnable Kai spells in MME for those situations
-NEW: Ability to calculate spell damage / resist based on the defender MR rating
-UP: Changed the detail column to show actual values instead of forumula when the global filter is enabled
-UP: Adding healing average and healing/mana colums like there were already for damage
-UP: Learning a spell will remove it from the saved spell list if the option is turned on, like it already functioned for the item lists
-UP: Added menu option to clear learned spells
-FIX: Damage column on spell lists will now properly calculate damage for spells that cast 6 times a round

Rooms:
-NEW: Option to find room name + obvious exits
-NEW: Added new option to allow rooms to be overwritten - can help with stairs or maps that don't properly adhere to the grid, OFF by default
-NEW: Added new option to show each exit and their destination in the tooltip - can help with rooms that spider the map, like portal rooms
-NEW: New option to not follow restricted exits (class, race, and level) when drawing maps
-UP: lairs now show minutes to respawn (note that it's /usually/ what is displayed +1 minute due to timing)
-UP: Map now retains 20 steps of history using the Go Back button
-UP: "What lead's here" will now also find room spells that teleport via textblocks
-UP: Added automatic class, ...
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v1.9

30 Dec 21:33
c4377c6

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v1.9 (12/30/2021)

MAPS
-two new large/zoomed in map sizes for the external map [ISSUE #25]
-added a new "what leads here?" button to rooms which will find rooms and spells (teleports) that lead to the current room
-added a button to find the current room in megamud by returning matching group and room name from paths of a megamud install [ISSUE #26]
-room illumination now listed on tooltips as well as how much illu needed to see based on char stats (requires database exported with nmr v1.8.2+)
-room commands will now be listed in the references box. commands can be copied with a new right-click menu [ISSUE #31]
-added trap disarm flag to steps when creating megamud paths [ISSUE #32]
-fixed room reference reporting Room 0/0 not found [ISSUE #16]

SPELLS
-new window: spellbook - quickly list what your spellbook is/could be and what is learned.
-you can now right-click to mark/unmark spells as "learned". they will show a special bolded color
-pasting character enhanced to read learned spells (need to paste your spell/power list output)
-fixed kai spells not showing up in bless calc

ITEMS
-clicking weapons and armor will now produce a +/- output comparison to equipped items [ISSUE #20]
-changed "x/day" on uses to "start/max" [ISSUE #12]

WEAPONS TAB
-fixed the accuracy of the weapon accuracy column [ISSUE #15]

ARMOUR TAB
-added "next slot" button to automatically advance armour slot dropdown and apply filter [ISSUE #20]
-added everywhere slot to armour tab

EQUIPMENT TAB
-added everywhere slot to equipment tab
-updated character pasting and find best to accomodate everywhere slot
-added an "unequip missing" checkbox to the equipment tab which will unequip items not found when pasting your character [ISSUE #20]

COMPARE
-renamed 'compare lists' to just 'lists'
-combined the seperate add and remove compare items to just one single item (if it's missing it will add, if it's there it will remove)
-records that are on compare lists will now show as bolded on their respective lists on other tabs
-monster compares now save/load
-added option to enable/disable automatically removing an item from a saved list when equipping
-fixed remove compare on monster compare tab
-fixed not prompting to save when clearing compare lists

SHOPS/SUNDRY
-added a trainer filter to shops - shows where you can train based on character/level
-added ability filter to sundry tab [ISSUE #18]
-fixed the display and sorting for the list container items button on the sundry tab

MONSTERS
-monster tab references now show how many spawn in each lair (requires database exported with nmr v1.8.2+)
-workaround attempt for remote actions on monster greets/textblocks defaulting to wrong map [ISSUE #19]
-you can now right click on a selection of monsters and do a damage calculation against current defenses.
-new setting to auto-calculate mon damage vs currect char defenses on the fly when clicking on monsters.
-related to the above, new menu items to calculate and clear all monsters in one sweep.
-up added some information to the monster detail pane to explain how some scripting values are being calculated. open to suggestions.

GENERAL
-added menu option and shortcut key to paste character
-added a global filter for minimum level of items on weapon and armor tab [ISSUE #20]
-ton of enhancements to hopefully work better on multi-monitors
-new setting to disable window snapping which ensures windows aren't off-screen
-limited out of date dat nag screen to once per file/date
-fix for checkspell textblock executions (requires database exported with nmr v1.8.2+)
-fixed tab order on many screens

Release v1.8.2

28 Oct 02:57

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v1.8.2 (10/27/2016)

Monsters:
-UP: Re-Added filter and column for monster magical level

Release v1.8.1

22 Aug 00:34

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v1.8.1 (8/21/2016)

Spells:
-FIX: KAI spells being filtered out as not learnable / not in game

Release - v1.8

22 May 05:27

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v1.8 (05/22/2016) - By Syntax

General:
-NEW: added recent database list for fast switching
-UP: added the option to only copy the name of something when right-clicking and copying
-UP: increased the minimum width and heigh of the main window
-UP: re-organized global filter to allow you to filter by level and alignment without having a class selected
-UP: shops will now show the appropriate coin type value next to the copper value when buying, selling, training
-UP: added a donate menu item under help
-UP: checking "simple" on the textblock results window will no longer hide "minlevel #"

Rooms:
-NEW: complete overhaul of path creation. can now create a complete megamud path with room codes and all.
-NEW: Expanded external map to 50x50! Added options for 30x50 and 50x50
-UP: expanded map size on rooms tab as well to 30x23 (was 20x20)
-UP: Added options to both maps to mark shops or room spells
-UP: Added option to both maps to permit the drawing of duplicate rooms (labyrinth, etc)
-FIX: Fixed presets. Consider resetting them! Removed the "feature" that stores them specific to databases

Spells:
-NEW: new field (from NMR v1.8+ exports) for displaying if a spell is resistible by no one, anyone, and anti-magic
-NEW: damage column displaying average damage
-NEW: damage/mana efficiency column
-UP: spells restricted to classes via learning method now filtered (requires database created with NMR v1.7+)
-UP: spells that are not learnable or not detected as casted by anything will now be considered "not in the game" and hidden if the corresponding setting is enabled
-UP: if a spell executes a textblock and that textblock only casts spells, the spells will be displayed in the detail window

Items:
-NEW: filter weapons and armor by ability value and negate spell
-UP: added an "ability" column which will show the filtered ability value (won't show on compare window though)
-UP: equipped items will now be highlighted on the weapons and armour tabs
-UP: added a crits column to weapons and armor
-UP: added an "average damage * 5" column to weapons
-UP: you can now un-equip items from the weapons/armour tabs as well
-UP: item/key references for rooms and textblocks expanded (requires database created with NMR v1.7+)
-UP: when chests are listed as a source for an item the monsters that drop those chests will also be listed
-UP: find best will now take AC/Enc ratio into account when stats are equal
-UP: hardcoded item #s 68 & 100 (dragger & quarterstaff) as usable by "limited" weapon classes as is in the DLL
-UP: added a non-crit average damage to swing calc
-UP: increased magic level dropdown on weapons from 6+ to 10+
-FIX: changed the upper default weapon speed limit to 999999 (mudrev weapons, in particular)

Monsters:
-NEW: new field (from NMR v1.7.1+ exports) for reporting and evaluating monster energy & attacks accurately
-NEW: columns on monster list: added "# lairs (% average lairs)", (and for NMR v1.8+ exports): average damage and "scripting value" which is the number of lairs for the monster compared to the average lairs for the database multiplied by (EXP/(DMG+HP))
-NEW: filtering capabilities: cash, hp, damage, regen, experience
-UP: added coloring to health
-UP: monster attack spells now ignore min/max level caps on the spells themselves (as mmud handles it)
-UP: cash drops totaled and simplified
-FIX: min/max spell damage was sometimes incorrect if the cast level was outside the spell's min/max level caps

Character:
-UP: load character form will now be displayed when loading from recent list as well
-UP: made using the second wrist slot default (for new installs)
-UP: added MR value corresponding resistance values
-UP: added AC value to show miss rate vs accuracy values
-UP: bless spells list will now always show record numbers, regardless of setting in settings
-FIX: pasting of equipped eye, face, and back items
-FIX: second alignment checkbox not saving on character tab