Unity 인식 handoff와 도트 UI/스프라이트 개선#109
Open
SilverSupplier wants to merge 1 commit into
Open
Conversation
a515ee7 to
fec0657
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
작업 범위
Recognition폴더에 base/overlay recognizer 인터페이스와 heuristic 구현,SpellRecognitionHandoffDTO를 추가했습니다.SpellCastingService와ExamGameController에 handoff 처리 경로를 붙이고, overlay no active seal / detached overlay / duplicate / stack full 실패를 구분했습니다.targetSealId가 있는 overlay handoff는 해당 seal이 만료/누락되면 다른 seal로 fallback하지 않도록 고정했습니다.SpellRecognitionHandoff의 nullable recognized 값은 Unity 직렬화가 가능한 backing field + nullable property 형태로 정리했습니다.Resources/Sprites에 32x32 도트 sprite pack을 추가하고, PNG sprite/Texture2D fallback loading과 runtime tint를 보강했습니다.팀원 확인 포인트
SpellRecognitionHandoff.Base(...)/SpellRecognitionHandoff.Overlay(...)를 통해 Unity 런타임에 결과를 넘기면 됩니다.targetSealId를 넘긴 경우에는 최신 active seal snapshot 기준으로 보내야 합니다. stale id는 다른 seal에 붙지 않고 no active seal 피드백으로 돌아갑니다.Resources/Sprites/<PixelSpriteKind>.png경로를 우선 사용하고, 누락 시 기존 procedural sprite fallback이 유지됩니다.검증
git diff --cached --check: 통과validated 0 task documents against work queueMagicExamHall.exe -batchmode -nographics초기화 확인, sprite tiling 경고 없음비고
main, head는SilverSupplier:codex/unity-handoff-sprite-ui-polish입니다.