Building Zero, a voxel world builder for web, iPhone, Mac, and Windows.
I work on cross-platform creative tools, realtime 3D, voxel interaction, and native UI systems.
- zero-showcase: public showcase for Zero with screenshots, preview media, and product-level technical notes.
- slintcn: copy-paste Slint components inspired by shadcn/ui for native Rust apps.
- splatcarve: browser 3D experiment for voxel-resolution editing on Gaussian Splat scenes.
- Cross-platform creative tools.
- Realtime 3D and voxel interaction.
- Browser-first world sharing.
- Native UI components for desktop apps.




