Unity-SpriteAssist v1.4.3
Bug Fixes
- Parallel Import: Under Parallel Import, Unity Default mode sprites read the triangulation library from a stale
ScriptableSingletonvalue in import worker processes, so the SpriteRenderer geometry did not match the inspector preview and Mesh Prefab. The triangulation library is now read in a worker-safe way during import, keeping SpriteRenderer, preview, and Mesh Prefab consistent. - Importer outline pivot: Sprite Editor custom outline vertices were offset for sprites with a non-center pivot (e.g. bottom pivot). The pivot offset is now applied when converting outline coordinates.
Changes
- Unity Default modes now always apply SpriteAssist triangulation from the importer outline. The Apply To Unity Default toggle introduced in v1.4.2 has been removed.
Full Changelog: v1.4.2...v1.4.3