Create hitman.md#648
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Perhaps it would be much better if these were tasks for traitors |
The nature of these objectives require a kill objective. The current objective system does not have a way of only giving an objective if a different one exists. Doing this would require objective code changes to my knowledge and would bias objectives towards kill objectives as other objectives could be replaced with modifiers if code to only have them exist with kill objectives did exist finally, I must ask why your first action when looking at someone giving a design doc for an antagonist is to suggest they do something else entirely. That is all |
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IMO this probably won't work on wizden LRP for the same reason Conspirators won't. it's not a bad antag but like conspis it lacks the mechanical backing to really work in an LRP environment. Also Teach a Lesson isn't gonna work in LRP and a server with no NLR. I guess nothing stops the hitman from gibbing their target afterwards but it feels weird if they can come back here... it'll probably cause 2.9 culture mald from some people on the receiving end, like any time an antagonist's actions have even a single degree of separation from their objectives on servers with 2.9likes. |
yeah i agree but i still want to test it. this is more tossing it out to see if it gets accepted at all
i know that so im just gonna have it be a kill objective instead. which very much changes the balance but it is required to function so |
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honestly truly stormy highpop LRP would like this as a midround. there’s already so many people you could easily blend in with them and get your kill going just consider it |
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put it in SUMMARY.md |
is this an actual offical acceptence of the idea as long as only the ghostrole variant is added? or just a suggestion from you to add a midround variant(which is just a more clear name for a ghost role variant)? |
done as requested |
the doc rather explains it