Live Demo: https://ns4pw-yyaaa-aaaam-aelaa-cai.icp0.io
Empowering ICT Students through Decentralized Proof of Skills
SkillMint is a Web3 platform that enables college-level ICT studentsβespecially those in provincial areas of the Philippinesβto build verifiable skill portfolios, discover tech events, and earn blockchain-backed credentials and token rewards.
SkillMint is a decentralized platform designed to empower college-level ICT studentsβparticularly those in provincial areas of the Philippinesβby helping them build verifiable, blockchain-based portfolios. Through participation in hackathons, bootcamps, and tech seminars, students can earn NFT credentials and token rewards, showcasing their growth and skills in a trusted, transparent way. SkillMint also provides tools for event organizers to manage participation and issue verifiable badges, with plans to integrate into school systems for broader adoption. Powered by the Internet Computer Protocol (ICP), SkillMint ensures security, scalability, and accessibility for the next generation of tech talent.
flowchart TD
A["Frontend: React.js"] -->|"API Calls"| B["Backend: Motoko (ICP Canister)"]
B -->|"On-chain Storage"| C["ICP Native Canister Storage"]
A -->|"Auth"| D["Internet Identity"]
B -->|"Token/NFT Logic"| E["SMT Token (off-chain, ICRC planned)"]
subgraph DevTools
F["GitHub"]
G["Figma"]
H["Excalidraw/draw.io"]
end
F -.-> A
G -.-> A
H -.-> A
style DevTools fill:#f9f,stroke:#333,stroke-width:2px
SkillMint leverages a modern Web3 stack: React.js frontend, Motoko smart contracts on ICP, Internet Identity for auth, and native canister storage for secure, scalable, and decentralized student credentialing.
- Lack of credible proof for extracurricular learning
- Limited access to national-level events for students in provinces
- Scattered or fake digital credentials
- Low motivation for students to join events without clear benefits
- No trusted system for organizers to verify participation
SkillMint provides:
- Student Portfolios secured by blockchain (ICP)
- Event Discovery and application system
- NFT Credentialing and token rewards for verified participation
- Organizer Tools for event creation, verification, and token allocation
- Future Integration with school systems (e.g., LMS, registrar offices)
- Primary: ICT-related college students in the Philippines (especially outside Metro Manila)
- Secondary: Student orgs, tech companies, academic institutions hosting events
| Layer | Technology |
|---|---|
| Frontend | React.js |
| Backend | Motoko (Internet Computer Protocol) |
| Blockchain | Internet Computer Protocol (ICP) |
| Auth | Internet Identity |
| Storage | ICP Native Canister Storage |
| Dev Tools | GitHub, Figma, Excalidraw, draw.io |
| Phase | Milestone | Timeline |
|---|---|---|
| 1 | MVP (profile + events + basic verification) | June 2025 |
| 2 | Token reward system + school onboarding | Q3 2025 |
| 3 | University pilot + school system integrations | Q4 2025 |
| 4 | SMT token on-chain (ICRC standard) | Q1 2026 |
- π Blockchain-secured student profiles
- π Portfolio builder (GitHub links, NFT badges, certificates)
- π Event discovery and application
- π Token rewards for participation and wins
- π§βπ« Organizer dashboards for verification and management
- π Internet Identity-based login (no wallets needed at MVP)
| Activity | Reward |
|---|---|
| Event Attendance | +10 SMT |
| Event Completion | +20 SMT |
| Competition Win (1stβ3rd) | +50β100 SMT |
| Peer Feedback | +5 SMT |
| Referral/Invites | +10 SMT |
Tokens will be off-chain in MVP and transition to ICRC-based on-chain format post-hackathon.
- π Seamless login via Internet Identity
- β‘ Fast, web-native dApps with Motoko
- π¦ On-chain data storage (no IPFS bridges needed)
- πΈ Low-cost smart contracts + NFT minting
- π Future-proof token interoperability (ICRC standards)
- Marlon Vincent G. Laurenciana β Project Manager
- Rhyen Jan O. Natividad β Tech Lead
- Loyd Martin B. Vendiola β Backend Developer
- Simonee Ezekiel Mariquit β Frontend Developer
- Angela N. Tallon β Designer
We're looking for:
- π School partners for pilot integrations
- π’ Event organizers and tech sponsors
- π‘ Mentors, developers, and community supporters
Reach out via LT05marc@gmail.com.
Welcome to your new skillmint project and to the Internet Computer development community. By default, creating a new project adds this README and some template files to your project directory. You can edit these template files to customize your project and to include your own code to speed up the development cycle.
To get started, you might want to explore the project directory structure and the default configuration file. Working with this project in your development environment will not affect any production deployment or identity tokens.
To learn more before you start working with skillmint, see the following documentation available online:
If you want to start working on your project right away, you might want to try the following commands:
cd skillmint/
dfx help
dfx canister --helpIf you want to test your project locally, you can use the following commands:
# Starts the replica, running in the background
dfx start --background
# Deploys your canisters to the replica and generates your candid interface
dfx deployOnce the job completes, your application will be available at http://localhost:4943?canisterId={asset_canister_id}.
If you have made changes to your backend canister, you can generate a new candid interface with
npm run generateat any time. This is recommended before starting the frontend development server, and will be run automatically any time you run dfx deploy.
If you are making frontend changes, you can start a development server with
npm startWhich will start a server at http://localhost:8080, proxying API requests to the replica at port 4943.
If you are hosting frontend code somewhere without using DFX, you may need to make one of the following adjustments to ensure your project does not fetch the root key in production:
- set
DFX_NETWORKtoicif you are using Webpack - use your own preferred method to replace
process.env.DFX_NETWORKin the autogenerated declarations- Setting
canisters -> {asset_canister_id} -> declarations -> env_override to a stringindfx.jsonwill replaceprocess.env.DFX_NETWORKwith the string in the autogenerated declarations
- Setting
- Write your own
createActorconstructor
