simulating rolls for artifacts#14
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I haven't removed the rate function out of an abundance of caution, but as far as I can tell rate_np and rate _should_ behave identically. we currently only run sims for artifacts that have 4 substats already. it's possible but significantly more annoying to simulate substat generation rolls; also, how would you report it performance is reasonable. compute takes on the order of 50ms, when it used to take on the order of 0.5ms—i.e., should be indistinguishable given network latency.
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I haven't removed the rate function out of an abundance of caution, but as far as I can tell
rate_npandrateshould behave identically.We currently only run sims for artifacts that have 4 substats already. It's possible but significantly more annoying to simulate substat generation rolls; ...also, how would you report it?
Performance is reasonable. compute takes on the order of 50ms, when it used to take on the order of 0.5ms. This should be indistinguishable given network latency, I think?