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[pl3] splash scale manual override - #291

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[pl3] splash scale manual override#291
shish wants to merge 1 commit into
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@shish shish commented Aug 10, 2025

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There was an issue where the splash screen 3D elements were too large and covering up the 2D elements. It turned out that the Three API changed and we needed to call a new updateProjectionMatrix() to get the auto-scaling to work properly, so manual scaling wasn't needed, but keeping this code around for reference just in case.

There was an issue where the splash screen 3D elements were too large and covering up the 2D elements. It turned out that the Three API changed and we needed to call a new `updateProjectionMatrix()` to get the auto-scaling to work properly, so manual scaling wasn't needed, but keeping this code around for reference just in case.
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shish marked this pull request as draft August 10, 2025 14:04
@shish shish added the player For the player subproject label Aug 10, 2025
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