「死ねば助かるのに………」 - 赤木しげる
Real-time mahjong AI assistant for Mahjong Soul, Tenhou, and more.
Akagi V3: A single-binary Rust + Tauri rewrite of
Akagi and
AkagiNG.
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The purpose of this project is to provide a convenient way to understand your performance in mahjong matches in real time and to learn from it. This project is intended for educational purposes only. The author is not responsible for any actions taken by users. Game developers and publishers reserve the right to act against users who violate their terms of service; any consequences (account suspension, etc.) are the user's responsibility.
Akagi watches your Mahjong Soul / Tenhou game over a local proxy or a built-in browser, mirrors the game state, and shows shanten, waits, agari rate, tenpai rate, per-opponent deal-in risk, and a recommended discard in a draggable HUD. Drop in an mjai-protocol bot like Mortal and the HUD also shows the bot's recommendation each turn.
2026-05-02.14-11-33_compressed.mp4
recording_20260501_14-19-16.mp4
recording_20260512_19-34-06.mp4
For users
- Features
- Supported Platforms
- Quick Start
- Configuration
- Bots
- Game History
- Logs & Diagnostics
- Troubleshooting
- Roadmap
For developers
- Architecture
- Tech Stack
- Project Layout
- Build From Source
- Testing
- Releases & CI
- Reference Materials
- License & Attribution
- Acknowledgements
- Live HUD — shanten, waits, agari rate, tenpai rate, per-opponent deal-in risk, suggested attack/defence discard. Draggable, resizable tile grid persisted to local storage.
- Two capture modes
- MITM proxy (default) — system-wide; needs a one-time CA trust.
- Chromium — Akagi launches a controlled Chromium-family browser and intercepts WebSocket frames via the Chrome DevTools Protocol. Zero proxy/CA setup; just play in the launched window.
- Pluggable mjai bots — install Mortal in one click from the Setup
wizard, or drop any
bot.pyundermjai_bot/<name>/. Per-mode routing:bot.active_4pandbot.active_3pswap automatically based on the table's player count. - Game history — every completed match is auto-recorded. The History tab shows a rank pie chart, a cumulative PT line chart with selectable scoring rules (Mahjong Soul tiers / Tenhou ranks / Custom uma), and detailed stats (win rate, deal-in rate, riichi rate, fuuro rate, ryukyoku rate, average winning / deal-in points, average winning turn, yakuman / nagashi-mangan counts).
- Logs viewer — Diagnostic tab for the application log with live tail and per-module filtering; Inspector tab for raw WebSocket frames → mjai events → bot reactions, with frame counts and meta inspection.
- First-run Setup wizard — language → platform → capture mode → CA trust / Chromium pick → bot install → done.
- Internationalization — English, 日本語, 繁體中文, 简体中文. Live switch from Setup or the Sidebar. Full coverage across the UI.
- Sanma (3-player) — full pipeline: bridge, tracker, snapshot, analysis, per-mode bot routing, history stats, 3p uma tables.
- In-app updates — checks the GitHub releases endpoint on launch
(cached for 6 hours) and on demand from Settings → Updates. A
bounded toast plus a red dot next to the sidebar version surface a
new release; the dialog offers Update now (downloads the matching
zip, SHA-256-verifies it, swaps the binary in place via
self_replace, then restarts), Skip this version, Later, or Open release page. Read-only installs (e.g. AppImage) fall back to the release page automatically.
| Platform | 4-Player | 3-Player | AutoPlay |
|---|---|---|---|
| Mahjong Soul (Majsoul) | ✓ | ✓ | ✓ |
| Tenhou | ✓ | ✓ | ✗ |
| Riichi City | (planned) | (planned) | ✗ |
| Amatsuki | (planned) | (planned) | ✗ |
Akagi ships as a portable zip — one self-contained folder per platform.
Download the file for your OS from
Releases, unzip anywhere
you have write permission (e.g. ~/Apps/, Desktop), and run the binary.
Configuration, logs, history, the CA cert, and bots all live next to
the binary, so moving / backing up / uninstalling is just moving /
copying / deleting the folder.
| OS | File | Notes |
|---|---|---|
| Windows | akagi-<version>-windows-x64.zip |
x86_64. Requires WebView2 (preinstalled on Win10 1803+ / Win11). SmartScreen will warn — More info → Run anyway. |
| macOS | akagi-<version>-macos-arm64.zip |
Apple Silicon. Unsigned: run xattr -cr <unzipped folder> once, or right-click → Open the first time. |
| Linux | akagi-<version>-linux-x64.zip |
Built on ubuntu-22.04 (glibc 2.35+). Requires WebKit2GTK 4.1 (apt install libwebkit2gtk-4.1-0 / dnf install webkit2gtk4.1 / pacman -S webkit2gtk-4.1). |
Each zip bundles python-build-standalone 3.12 + uv next to the
binary, so bots run out of the box without any system Python install.
On first launch the Setup wizard walks you through language, platform, capture mode, optional bot install (Mortal), and CA trust (only if you choose MITM mode).
The simplest path. After Setup:
- Settings → Capture → set Mode to Chromium.
- Click Detect to auto-find Chrome / Edge / Brave / Chromium, or
set
capture.chromium.executablemanually. - Akagi launches the browser with an isolated profile under
<config_root>/chrome-profile. Log in to Mahjong Soul and play.
Frames are intercepted via the Chrome DevTools Protocol — no system proxy, no certificate.
System-wide proxy with a self-signed root CA at ./ca/:
- Trust
./ca/akagi-ca.crt(or.cer/.pem/.der) in your OS / browser certificate store. - Route the game client through
127.0.0.1:23410. Health probe:GET /ping→pong. - On Windows, Proxifier is the usual way to redirect a specific application to the proxy.
Configuration lives in config.toml next to the binary (or wherever
you point --config). Edits saved through the Settings UI hot-reload
the affected subsystem — capture / proxy / bot active slots restart
without an app relaunch.
[general]
language = "en"
[logging]
dir = "./logs"
level = "info"
all_level = "warn"
[platform]
kind = "Majsoul"
[proxy]
enabled = true
addr = "127.0.0.1:23410"
ca_dir = "./ca"
[capture]
mode = "mitm" # or "chromium"
[capture.chromium]
executable = "" # blank = auto-detect
user_data_dir = "" # blank = <config_root>/chrome-profile
start_url = "https://game.maj-soul.com/1/"
cft_channel = "stable"
force_cft = false
extra_args = []
[bot]
enabled = true
active_4p = "mortal" # used in 4-player (yonma) games
active_3p = "mortal3p" # used in 3-player (sanma); empty = none
auto_sync = true
dir = "./mjai_bot"Where the config file lives (resolution order)
--config <path>CLI flag.<exe_dir>/configs/config.toml../configs.tomlin the current working directory.- If none of the above exist, defaults are auto-written to
<exe_dir>/configs/config.tomlon first launch.
Pre-3p configs that still use a single active = "..." key are
auto-migrated into active_4p on load.
The Setup wizard or the Bots tab can install bots straight from a GitHub release:
- Repo:
shinkuan/Akagi-MjaiBot-Mortal - Asset (4P):
release4p.zip - Asset (3P):
release3p.zip
The IPC command install_bot_from_github(repo, asset_glob?, name?)
fetches the latest release zip, extracts it under mjai_bot/<name>/,
validates bot.py, and runs uv sync once. Subsequent launches are
fast — the sync is gated by a stamp at
mjai_bot/<name>/.akagi/synced.stamp.
Important
Because of GitHub's file-size limit, the Mortal weights bundled in the release zip are a small, weak placeholder model — useful to verify the install works, not recommended for real play. Stronger Mortal model weights and an online API-server model (a hosted, even stronger model — point your bot at the server and an API key; no local NN needed) are both distributed through the Discord server. Ask there for access; both 4P and 3P versions are available.
bot.active_4p and bot.active_3p are independent. Akagi picks the
right one when the game starts, based on the table's player count.
Leave a slot empty to play that mode with analysis only (no bot
suggestion).
A bot is a standalone subprocess that talks JSONL over stdin/stdout — Akagi
feeds it the game as mjai events and it replies with an action plus optional
HUD data. The full developer guide lives in
mjai_bot/README.md: the I/O protocol, the mjai
event stream, the reaction and meta HUD format, toast notifications, and
manifest.toml settings. mjai_bot/example/ is a
working rule-based bot you can copy.
Bots run as a separate OS subprocess spawned by Akagi. Communication
is strictly JSONL over stdin / stdout — no in-process linking, no
shared address space, no FFI. This is an intentional license boundary:
an AGPL-licensed bot (e.g. Mortal, which links libriichi) stays inside
its own process, so dropping it under mjai_bot/<name>/ does not
make Akagi a derived work of the bot.
Every cleanly-ended match (one that produced an end_game mjai event)
is persisted under <config_root>/history/:
<config_root>/history/
├── index.jsonl # one GameRecord per line (ULID-keyed)
└── games/
└── <ulid>.mjai.jsonl # full event-stream copy
Mid-game disconnects leave an unfinalised buffer and are silently dropped — only complete games make it to disk.
The frontend's History tab shows:
- Rank pie chart — 1st / 2nd / 3rd / 4th distribution (3 slices for sanma).
- Cumulative PT line chart — selectable scoring rule:
- Mahjong Soul: pick
場次(銅 / 銀 / 金 / 玉 / 王座) and段位(初心 1 星 → 魂天). - Tenhou: pick
段位(新人 → 天鳳位 across 21 ranks). - Custom: edit the uma + dan-bonus arrays directly. Switching rule / dan re-renders immediately — no backend round-trip.
- Mahjong Soul: pick
- Detailed stats — win rate, deal-in rate, riichi rate, fuuro rate, ryukyoku rate, average winning / deal-in points, average winning turn, yakuman / nagashi-mangan counts.
- Game list — filterable by platform / players / east-or-south /
date. Click a row for final standings + per-game stats; the trash
icon deletes both the index entry and the per-game
.mjai.jsonl.
PT-rule and filter selections persist to localStorage. Records load
from the backend on bridge boot and stay current via the
history-recorded Tauri event.
See src/history/README.md for the math,
the storage schema, and how to add a new platform / stat field /
filter dimension.
Per-session logs land under <log_dir>/<YYYYMMDD-HHMMSS>/:
<log_dir>/<session>/
├── all.log # combined tracing output
├── <target>.log # per-module filtered logs
├── proxy.binlog # raw binary WS frames
├── majsoul/<flow_id>.log # per-WebSocket flow JSON log
├── majsoul/<flow_id>.mjai.jsonl # per-game mjai event stream
└── inspector.jsonl # frames seen by the Inspector
The frontend's Logs route has two tabs:
Filterable application log. Filter by level (trace / debug / info / warn / error) and by module. Live-tail or browse past sessions; click a row to see source location + raw structured fields. An Open Folder button reveals the session directory in the OS file manager.
Protocol-level frame viewer. Three entry types:
- WS Frame — raw binary (base64-truncated) plus the bridge's first-pass parse.
- MjaiEvent — decoded events flowing to the bot.
- BotReaction — bot responses with the
metafield (confidence / q-values / whatever the bot emits).
Frame counts show how many mjai events each WS frame produced. Useful when debugging a bot or a bridge issue.
Tip
Reproduce the problem, then save the session folder under
<log_dir>/<session>/ — it has everything (app log, raw frames,
mjai events, bot meta) needed to file a useful bug report.
- Capture not working in MITM mode. Make sure the CA at
./ca/akagi-ca.crtis trusted in your OS store. Verify the proxy is running:curl http://127.0.0.1:23410/pingshould replypong. Check your proxy redirector (Proxifier / system proxy) is sending the game client to the right host:port. - Capture not working in Chromium mode. Detect did not find your
browser. Set
capture.chromium.executablemanually in Settings orconfig.toml. If the launched browser starts but no frames flow, check that--remote-debugging-portwas not blocked by another extension. - Bot stuck in
Loading{SyncingDeps}. First-runuv syncis slow — watch the Diagnostic tab forbot=<name>lines. If it never finishes, deletemjai_bot/<name>/.akagi/synced.stampand retry. - Bot crashed mid-game. The Inspector tab shows the last frame the bot saw before dying; attach it to the bug report.
- Wrong bot picked for a 3-player game. Check
bot.active_3pin Settings → Bot — it is independent ofbot.active_4p. - Where do I get help? Discord for chat, GitHub Issues for tracked bugs and feature requests.
Done in alpha.8:
- 3-player mahjong (sanma) — full pipeline
- Tenhou bridge (observe-only)
- Game history persistence + History tab (rank pie / PT chart / stats)
- Logs viewer (Diagnostic + Inspector tabs)
- i18n: en / ja / zh-TW / zh-CN, with Setup-wizard language picker
- Bot install from a GitHub release
- Chromium capture mode (no CA trust needed)
- AutoPlay (Mahjong Soul first; the bot drives the table autonomously, like the original Akagi's Windows AutoPlay)
Planned:
- Riichi City platform support
- Amatsuki platform support
- Custom themes (frontend theming hooks)
- Refine Frontend — tile layout, animations, accessibility
- Tenhou autoplay (currently observe-only)
Detailed bug tracking lives in GitHub Issues.
Single Rust binary. Subsystems own only their bus handles, never each
other. src/event_bus.rs is the single source of
truth for channel types.
┌────────────────────────┐
Game client ─│ capture (mitm | cdp) │── CA at ./ca (mitm only)
WebSocket └─────────┬──────────────┘
▼
┌────────────────────────┐
│ bridge::<platform> │ wire bytes → MjaiEvent
└─────────┬──────────────┘
▼ MjaiBus
┌──────────────────┼──────────────────┐
▼ ▼ ▼
game_state::tracker bot::manager ipc forwarder
│ │ │
▼ PostBus ▼ BotResponseBus ▼ app.emit
analysis::runner subprocess (uv) Tauri webview
│
▼ AnalysisBus
└──► ipc forwarder ──► app.emit
src/lib.rs wires the buses on boot. The frontend
talks to the backend over six push events (mjai-event, bot-response,
bot-status, proxy-status, notify, history-recorded) and a set
of pull commands documented in src/ipc/README.md.
| Layer | Tech |
|---|---|
| Shell | Tauri 2 |
| Backend | Rust (edition 2021), tokio, tracing, clap |
| MITM | hudsucker 0.24 (rcgen-ca, rustls-client) |
| CDP capture | chromiumoxide 0.9 |
| Mahjong engine | riichienv-core 0.4 |
| Protobuf | prost 0.14 + prost-reflect 0.16 |
| Frontend | React 19, TypeScript, Vite 8 |
| Styling | Tailwind CSS v4, shadcn/ui (Radix Nova preset) |
| State | Zustand |
| Charts | Recharts |
| Tile rendering | <mah-gen> Web Component |
| i18n | react-i18next |
| Bot runtime | python-build-standalone 3.12 + uv (bundled per platform) |
.
├── src/
│ ├── analysis/ Shanten / waits / agari-rate / risk / discard search
│ ├── bot/ Registry, Python runtime, JSONL subprocess runner
│ ├── bridge/ Per-platform protocol → MjaiEvent
│ │ ├── majsoul/ Mahjong Soul (liqi protobuf)
│ │ └── tenhou/ Tenhou (JSON tag stream, observe-only)
│ ├── capture/ Capture backends abstraction (mitm | chromium)
│ ├── config/ AppConfig (TOML) sections + resolution
│ ├── event_bus.rs Broadcast channels between subsystems
│ ├── game_state/ riichienv-driven mirror, snapshot, mahgen view
│ ├── history/ Game replay storage + index
│ ├── inspector/ Frame / event / bot-reaction broadcaster
│ ├── ipc/ Tauri commands, app state, capture supervisor
│ ├── logger/ Per-session log dir + per-target file appenders
│ ├── proxy/ MITM HTTP/HTTPS/WS via hudsucker; CA at ./ca
│ ├── schema/ MjaiEvent enum + IPC payload types
│ └── lib.rs Boot / wiring
├── mjai_bot/
│ └── example/ Rule-based shanten optimizer (ships in tree)
├── frontend/ React + Vite + Tailwind + shadcn UI
│ └── src/
│ ├── routes/ Overview / GameDashboard / Bots / History / Logs / Settings / Setup / InspectorView / DiagnosticView
│ ├── tiles/ Dashboard tiles (header, hands, opponents, analysis, …)
│ ├── stores/ Zustand slices (game, analysis, bot, proxy, notify, layout, config)
│ └── i18n/ en / ja / zh-TW / zh-CN
├── tests/ Integration tests
├── capabilities/ Tauri permissions
├── icons/ App icons
├── tauri.conf.json Window + bundle config
└── Cargo.toml
Per-module developer guides live in each src/*/README.md.
Prerequisites
- Rust (latest stable, 1.80+)
- Node.js 20+ and npm
- Tauri 2 system deps:
- Linux:
libwebkit2gtk-4.1-dev,libgtk-3-dev,libayatana-appindicator3-dev,librsvg2-dev,protobuf-compiler - macOS: Xcode Command Line Tools
- Windows: WebView2 (preinstalled on Windows 11)
- Linux:
Run / build
# Debug — launches the GUI; Vite dev-server proxied by Tauri
cargo run
# Pass a custom config path
cargo run -- --config ./my-config.toml
# Build a portable zip for the current target
cargo install tauri-cli --locked # if not already installed
bash scripts/fetch-runtime.sh # populate runtime/<triple>/
cargo tauri build --no-bundle # writes target/<triple>/release/akagi
bash scripts/package-zip.sh <target-triple>
# → dist/akagi-<version>-<os>-<arch>.zip
# Frontend dev only (Vite on :1420)
cd frontend && npm ci && npm run devBundled runtime
scripts/fetch-runtime.sh <target-triple> downloads
python-build-standalone 3.12 + uv for the target and stages them
under runtime/. scripts/package-zip.sh then copies that tree next
to the binary inside the zip; src/bot/runtime.rs finds it
exe-adjacent at runtime, so the shipped app works without a system
Python install.
Integration tests live in tests/:
| File | Covers |
|---|---|
analysis_pipeline.rs |
End-to-end analysis (events → shanten → discard recommendation) |
analysis_bench.rs |
Hot-path performance |
bot_lifecycle.rs |
Install → sync → spawn → roundtrip |
example_bot.rs |
Rule-based reference bot driving a synthetic game |
mortal_zip_layout.rs |
Validates the Mortal release-zip layout |
cargo test # all tests, incl. integration
cargo test --release # for the perf benchGitHub Actions release.yml builds
on tag push (v3.*) or manual dispatch. One portable zip per target:
| OS runner | Target | Artifact |
|---|---|---|
ubuntu-22.04 (glibc 2.35) |
x86_64-unknown-linux-gnu |
akagi-<version>-linux-x64.zip |
macos-14 |
aarch64-apple-darwin |
akagi-<version>-macos-arm64.zip |
windows-latest |
x86_64-pc-windows-msvc |
akagi-<version>-windows-x64.zip |
Each zip ships python-build-standalone 3.12 + uv next to the
binary, so bots run without a system Python install.
Tags must be on the v3 branch.
| Source | Used in | What for |
|---|---|---|
| mjai JSONL spec (Gimite) | src/schema/mjai/ |
MjaiEvent enum + bot wire contract — 15 event types, tile-string format, state-machine rules. |
EndlessCheng/mahjong-helper (Go analysis CLI) |
src/analysis/ |
Direct Rust port of util/ — shanten, waits, agari-rate, tenpai-rate, risk model, discard search. |
Xerxes-2/MajsoulMax-rs (Rust MITM proxy, GPL-3.0) |
src/proxy/handler.rs, src/bridge/majsoul/parser.rs, src/bridge/majsoul/proto/liqi.proto |
Reference for the 5-layer Mahjong Soul WS wire format (type byte → Wrapper → inner message → action protobuf). Format only — no code copied. |
smly/RiichiEnv (Rust RL env w/ Python bindings) |
Cargo.toml (riichienv-core dep), src/analysis/, src/game_state/ |
Tile / hand / shanten / yaku / score primitives + game-state model. The analysis engine and game tracker are built on this. |
eric200203/mahgen (mahjong-tile rendering DSL) |
src/game_state/mahgen_view.rs, frontend <mah-gen> |
DSL syntax for pre-encoding hand / meld / river strings backend-side. |
smly/mjai.app (mahjong AI competition platform) |
mjai_bot/, src/bot/ |
Bot subprocess convention — JSONL stdin/stdout, argv python bot.py <player_id>, AKAGI_PLAYER_ID env, end-of-batch flush points. |
shinkuan/Akagi |
Architecture / behaviour parity | The original feature set we are reproducing: MITM proxy, mjai bridge, pluggable bots, recommendation HUD. |
Akagi v3 is licensed under the Apache License 2.0.
Copyright 2026 Shinkuan. Third-party attributions live in
NOTICE — read it alongside the license. Per
Apache-2.0 §4(d), redistributions must include both files.
Bundled / linked sources
- mahjong-helper (MIT) —
src/analysis/is a Rust port ofutil/. - riichienv-core / RiichiEnv (Apache-2.0) — Cargo dependency.
- mahgen (MIT) — DSL +
<mah-gen>custom element.
Reference-only (no code copied; listed in NOTICE for credit)
- MajsoulMax-rs (GPL-3.0) — Mahjong Soul WS wire format reference only.
- mjai spec (Gimite) — bot wire contract.
- mjai.app — bot subprocess convention.