Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is open-source and free for any purpose, including commercial ventures, thanks to its liberal license. To learn more about Panda3D's capabilities, visit the gallery and the feature list. To learn how to use Panda3D, check the documentation resources. If you get stuck, ask for help from our active community.
Panda3D is licensed under the Modified BSD License. See the LICENSE file for more details.
We currently build using the Microsoft Visual C++ 2010 compiler. You do not need Microsoft Visual Studio to build Panda3D, though - the relevant compilers are included as part of the Windows 7.1 SDK.
You will also need to have the third-party dependency libraries available for the build scripts to use. These are available from the thirdparty repository. After acquiring these dependencies, you may simply build Panda3D from the command prompt using the following command:
compile.bat
postbuild.batpostbuild cleans up built dir.
TBA
We build using g++. You may need to use homebrew to obtain this.
You also need to have the Mac OS X third-party dependencies available for the build scripts to use, which are available from the thirdparty repository. After acquiring these dependencies, you may simply build Panda3D from the terminal using the following command:
./compile.sh
./postbuild.shpostbuild cleans up built dir.