Fix bootstrap world map rotation#924
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Pull request overview
Removes a Harmony patch that hooked GameComponentUtility.StartedNewGame to enqueue OnBootstrapMapInitialized. That hook fired during the vanilla colony-creation flow and caused the bootstrap configurator window to reopen (manifesting as the "world map rotation" issue). The remaining patches on MapComponentUtility.FinalizeInit, Root_Play.Start, and Root_Play.Update continue to drive the bootstrap state machine, so the deleted hook is redundant.
Changes:
- Delete
BootstrapStartedNewGamePatchto stop the bootstrap window from re-triggering during vanilla new-game flow.
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Still related to standalone server bootstrap behaviour |
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I wasn't sure so I wanted to inspect it while I'm not sleepy. Thanks! |
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Summary
Remove the early bootstrap StartedNewGame hook so the bootstrap window does not reopen during the vanilla colony creation flow.
Testing