Reset bootstrap client mode after save upload#923
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Pull request overview
This PR updates the bootstrap configurator disconnect handling so client-side bootstrap state is torn down after save upload flow completion, preventing stale bootstrap state from affecting later singleplayer starts.
Changes:
- Adds
ExitBootstrapModeto reset bootstrap UI, upload, coordinator, and window state. - Tracks when save upload has started so disconnect handling can optionally clear pending upload state.
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated 2 comments.
| File | Description |
|---|---|
Source/Client/Windows/BootstrapConfiguratorWindow.cs |
Adds bootstrap teardown/reset logic and routes disconnects through it. |
Source/Client/Windows/BootstrapConfiguratorWindow.BootstrapFlow.cs |
Adds upload-start disconnect tracking around save.zip upload. |
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| { | ||
| ResetTransientUiState(resetServerDrivenState: true); | ||
| Find.WindowStack.TryRemove(this); | ||
| ExitBootstrapMode(clearPendingUploadState: closeBootstrapModeOnDisconnect); |
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Tecnically not an issue, reconnecting to the server will set it all up and go on with it
| { | ||
| try | ||
| { | ||
| closeBootstrapModeOnDisconnect = true; |
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Author
|
Still related to standalone server bootstrap behaviour |
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Summary
Testing