docs(research): depth fade vs deep catalogs (Milliquas) investigation#187
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Memo diagnosing why the default-on depth fade erases Milliquas quasars past z~0.2 (galaxy-tuned 1000 Mpc scale + camera-absolute falloff), with four ranked fix options (per-source scale, skip-sparse, focal-relative adaptive, focal-plane DoF) and the points-pipeline plumbing facts each would touch. No committed direction. https://claude.ai/code/session_01H9ifaFejATHQ2qWcPVTUrn
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Summary
Doc-only. Adds an investigation memo diagnosing why the default-on Depth fade toggle erases almost all Milliquas quasars past z ≈ 0.2, and maps the fix onto the points pipeline. No code changes — the memo is written to feed directly into a follow-up implementation plan under
docs/superpowers/plans/.New file:
docs/superpowers/research/2026-05-21-depth-fade-deep-catalog.mdWhat the memo covers
1/(1+(camDist/1000Mpc)²)(vertex.wesl:184-188) — a galaxy-density anti-saturation hack tuned to the GLADE volume. With the camera near the origin it acts as "attenuate by redshift", so by z ≈ 0.5 quasars sit at ~18% brightness and by z ≈ 1 at ~5%. A hard invisibility cull (vertex.wesl:224, intensity < 0.005) means deep quasars past z ≈ 1.5–2 are not just invisible but non-pickable — the name sidecar / InfoCard can never fire for them._pad4slot; galaxy view unchanged via amax(1000, focalDist)floor)vec3→ struct resize)cam.distanceas the focal-distance source.No on-disk
.binformat impact; all options touch only runtime uniforms + the shader.Test plan
docs/superpowers/plans/(the §5 options are written to feed directly into that)https://claude.ai/code/session_01H9ifaFejATHQ2qWcPVTUrn
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