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169 changes: 169 additions & 0 deletions Assets/Resources/Level/Scenes/Init.unity

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7 changes: 7 additions & 0 deletions Assets/Resources/Level/Scenes/Init.unity.meta

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8 changes: 8 additions & 0 deletions Assets/Src/Lifecycle.meta

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44 changes: 44 additions & 0 deletions Assets/Src/Lifecycle/LifecycleManager.cs
Original file line number Diff line number Diff line change
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using UnityEngine;
using UnityEngine.SceneManagement;

public class LifecycleManager : MonoBehaviour
{
private static LifecycleManager lifecycle = null;

public static LifecycleManager Lifecycle
{
get
{
if (lifecycle == null)
{
GameObject gObj = new GameObject();
gObj.name = "Lifecycle";
lifecycle = gObj.AddComponent<LifecycleManager>();
DontDestroyOnLoad(gObj);
}
return lifecycle;
}
}

private void Awake()
{
if (lifecycle == null)
{
lifecycle = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}

LoadFirstScene();
}

private void LoadFirstScene()
{
SceneManager.LoadScene(1);
}

/* TODOD: Um.... Application lifecycle managament (event bus etc) goes here! */
}
11 changes: 11 additions & 0 deletions Assets/Src/Lifecycle/LifecycleManager.cs.meta

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11 changes: 10 additions & 1 deletion ProjectSettings/EditorBuildSettings.asset

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