feat(skills): inherit parent agent_type when spawning child nodes#37
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Child nodes now ALWAYS inherit the parent's agent_type by default. The previous decision tree allowed agents to auto-select 'bash' for any task involving shell commands, which caused orchestrators running as 'opencode' to spawn 'bash' children unintentionally. Changes: - Detect parent's agent_type via GET /api/nodes/:id at spawn time - Use $MY_AGENT in all spawn examples instead of hardcoded values - Remove decision tree that gave agents permission to auto-select bash - Bash override now only allowed when the user explicitly requests it - Updated complete orchestration example to use inherited agent type
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Child nodes now ALWAYS inherit the parent's agent_type by default. The previous decision tree allowed agents to auto-select 'bash' for any task involving shell commands, which caused orchestrators running as 'opencode' to spawn 'bash' children unintentionally.
Changes: