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CPPND: Capstone Asteroid Shooter Game

This is created based on the starter repo for the Capstone project in the Udacity C++ Nanodegree Program. The code for this repo was inspired by this excellent StackOverflow post and set of responses.

The Capstone Project gives you a chance to integrate what you've learned throughout this program. This project will become an important part of your portfolio to share with current and future colleagues and employers.

In this project, you can build your own C++ application or extend this Snake game, following the principles you have learned throughout this Nanodegree Program. This project will demonstrate that you can independently create applications using a wide range of C++ features.

Dependencies for Running Locally

Basic Build Instructions

  1. Clone this repo.
  2. Make a build directory in the top level directory: mkdir build && cd build
  3. Compile: cmake .. && make
  4. Run it: ./AsteroidShooter.

For Capstone Project Review

Loops, Functions, I/O

  • The files mfalcon.cpp, motion_model.cpp and game.cpp use various control Structures

Object Oriented Programming

  • The folder include/ defines the header files for the various classes defined in the project such as MFalcon, Asteroid, Bullet, MotionModel etc.
  • Class MFalcon and Object used both private and public methods (include/object.h, include/mfalcon.h)
  • Classes follow an appropriate inheritance hierarchy : Classes MFalcon, Asteroid, Bullet are inherited from Object class which defines the objects.

Memory Management

  • The project makes use of references in function declarations: include/MFalcon.h (line 25) takes the reference to vector
  • Rule of five: Classes Bullet, MFalcon (mFalcon.h) and Asteroid (asteroid.h) have default copy and move constructors defined.
  • The project uses smart pointers instead of raw pointers: Class MFalcon (mFalcon.h) has a vector of shared_ptr.

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