This is created based on the starter repo for the Capstone project in the Udacity C++ Nanodegree Program. The code for this repo was inspired by this excellent StackOverflow post and set of responses.
The Capstone Project gives you a chance to integrate what you've learned throughout this program. This project will become an important part of your portfolio to share with current and future colleagues and employers.
In this project, you can build your own C++ application or extend this Snake game, following the principles you have learned throughout this Nanodegree Program. This project will demonstrate that you can independently create applications using a wide range of C++ features.
- cmake >= 3.7
- All OSes: click here for installation instructions
- make >= 4.1 (Linux, Mac), 3.81 (Windows)
- Linux: make is installed by default on most Linux distros
- Mac: install Xcode command line tools to get make
- Windows: Click here for installation instructions
- SDL2 >= 2.0
- All installation instructions can be found here
- Note that for Linux, an
aptorapt-getinstallation is preferred to building from source.
- gcc/g++ >= 5.4
- Linux: gcc / g++ is installed by default on most Linux distros
- Mac: same deal as make - install Xcode command line tools
- Windows: recommend using MinGW
- Clone this repo.
- Make a build directory in the top level directory:
mkdir build && cd build - Compile:
cmake .. && make - Run it:
./AsteroidShooter.
- The files mfalcon.cpp, motion_model.cpp and game.cpp use various control Structures
- The folder include/ defines the header files for the various classes defined in the project such as MFalcon, Asteroid, Bullet, MotionModel etc.
- Class MFalcon and Object used both private and public methods (include/object.h, include/mfalcon.h)
- Classes follow an appropriate inheritance hierarchy : Classes MFalcon, Asteroid, Bullet are inherited from Object class which defines the objects.
- The project makes use of references in function declarations: include/MFalcon.h (line 25) takes the reference to vector
- Rule of five: Classes Bullet, MFalcon (mFalcon.h) and Asteroid (asteroid.h) have default copy and move constructors defined.
- The project uses smart pointers instead of raw pointers: Class MFalcon (mFalcon.h) has a vector of shared_ptr.
