EVM-first frontend v2 — full game loop against deployed contracts#58
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…e and breed flows
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heyradcode
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Jun 19, 2026
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@cdsaidev great job!
Can we remove L1 networks to get rid of confusion.
heyradcode
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Jun 19, 2026
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can we make this per-action gate rather than frontmost gate?
because the NFT data is public blockchain data anyway, forcing a signature before showing it usually doesn't add much security.
heyradcode
approved these changes
Jun 19, 2026
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Summary
Implements the complete EVM/Ethereum frontend against the deployed v2 contracts,
covering the full game loop: pet creation, training, levelling, breeding, marriage,
and battle — all wired to on-chain interactions via Pyth Entropy async flows.
Core game flows
requestMintStarteron GameLogic + Pyth Entropy async settle; gates Create button until entropy fee loadsPetSearchDropdownfor partner search; incoming proposals inbox with confirm modal; sent proposals list with per-pet cancelInfrastructure
useWatchEntropyFulfillmentreplaces the old Chainlink VRF watcher across battle and breed flowsuseSearchPets+PetSearchDropdown: portal-based autocomplete that escapes overflow clippinguseIncomingProposals: batch-reads on-chain marriage proposals for the user's petsuseAllPets/useWinEstimate: indexer-backed hooks for opponent lookup and combat simactive-networks.jsoncontrols deployment targets; defaults to Base SepoliachainId; wagmi cache invalidated after writesgetFeeV2()directly; added torequestBattleandrequestCreateFromDNApayable valuesTest plan