quanphamnus/Pacman-Project
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|
Repository files navigation
- All imported packages is written on 'import.txt' file.
- The file 'running_command.txt' contains command codes in terminal to help us
get the performance of the algorithm.
- Usage:
USAGE: python pacman.py <options>
EXAMPLES: (1) python pacman.py
- starts an interactive game
(2) python pacman.py --layout smallClassic --zoom 2
OR python pacman.py -l smallClassic -z 2
- starts an interactive game on a smaller board, zoomed in
Options:
-h, --help show this help message and exit
-n GAMES, --numGames=GAMES
the number of GAMES to play [Default: 1]
-l LAYOUT_FILE, --layout=LAYOUT_FILE
the LAYOUT_FILE from which to load the map layout
[Default: mediumClassic]
-p TYPE, --pacman=TYPE
the agent TYPE in the pacmanAgents module to use
[Default: KeyboardAgent]
-t, --textGraphics Display output as text only
-q, --quietTextGraphics
Generate minimal output and no graphics
-g TYPE, --ghosts=TYPE
the ghost agent TYPE in the ghostAgents module to use
[Default: RandomGhost]
-k NUMGHOSTS, --numghosts=NUMGHOSTS
The maximum number of ghosts to use [Default: 4]
-z ZOOM, --zoom=ZOOM Zoom the size of the graphics window [Default: 1.0]
-f, --fixRandomSeed Fixes the random seed to always play the same game
-r, --recordActions Writes game histories to a file (named by the time
they were played)
--replay=GAMETOREPLAY
A recorded game file (pickle) to replay
-a AGENTARGS, --agentArgs=AGENTARGS
Comma separated values sent to agent. e.g.
"opt1=val1,opt2,opt3=val3"
-x NUMTRAINING, --numTraining=NUMTRAINING
How many episodes are training (suppresses output)
[Default: 0]
--frameTime=FRAMETIME
Time to delay between frames; <0 means keyboard
[Default: 0.1]
-c, --catchExceptions
Turns on exception handling and timeouts during games
--timeout=TIMEOUT Maximum length of time an agent can spend computing in
a single game [Default: 30]