Campaign restart brings back initial campaign state#187
Open
tejush1998 wants to merge 1 commit into
Open
Conversation
9855109 to
1886212
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
closes #186
Describe the bug
Wheneve the restart button is pressed in campaign mode. The initial state is totally wiped clean and everything starts from 0. Including budget, load, initial assets, etc.
Additional context
restartGame() called resetGame(STATE.gameMode) directly . resetGame("campaign") intentionally sets money=0 as a placeholder, with the per-level budget expected to be applied afterward by startCampaignLevel.
But since the flow skipped startCampaignLevel and only called restartGame, the level budget was never set, leaving the player with $0, a stale traffic mix, no pre-built architecture, and no toolbar gating.
Fix
Gate restartGame() so campaign restarts route through startCampaignLevel(STATE.campaign.currentLevelId), which re-propagates state and calls resetGame() internally. Survival and sandbox paths are unchanged.