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Output
Phil Schatzmann edited this page Apr 25, 2026
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TinyGPU keeps all drawing in memory. After rendering, you can send the raw data to your display driver.
Useful accessors are:
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data()for byte-wise access -
size()for total byte size
This separation keeps the drawing API independent from any specific display controller or transport. I added the experiental DeviceOutput class should should support different output devices.
With the help of the codec-h264-ESP32S3 library] you can view the output on the screen by rendering the output on an ESP32-S3.
See this example