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UNITY3D

2D GAME

Objective: Hold as long as possible.

Development

  • Enemies find the player with FindWithTag
  • Enemies and their bullets are instantiated in another layer
  • Limitations of different angles to player and Enemies
  • Find the angle and rotates with RotateTowards Mathf.Atan2
  • Calculate Camera.main.orthographicSize screen size and corrects edges with the screen ratio and the distance you want.

Game2D

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