feat: detect road tiles via crosser metadata for surface speed#225
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Instead of repainting every tileset's walkmesh to use DIRTPATH/STONEPATH, detect road tiles at runtime by checking tile edge (crosser) metadata. When a player steps on DIRT or STONE, the plugin checks if the tile has crosser edges — if any edge is not in an exclusion list, the surface material is promoted to DIRTPATH/STONEPATH for the speed lookup. Exclusion list is loaded from a config file at startup, configurable via NWNX_LAYONARA_CROSSER_EXCLUSIONS_FILE env var.
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Summary
NWNX_LAYONARA_CROSSER_EXCLUSIONS_FILE) listing non-road crosser names (streams, cliffs, walls) so they don't get false road speedTest plan
NWNX_LAYONARA_CROSSER_EXCLUSIONS_FILEenv var, place exclusions file on data mount