Suppress NPC overhead while NPC dialog is open#56
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When you talk to an NPC, the dialog widget plays through TTS while the same NPC's overhead chatter often fires from the same event tick. This causes duplicate audio for the same line. Add a config toggle (default on) that skips the NPC overhead path while DIALOG_NPC_TEXT is visible.
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Summary
When you talk to an NPC, the dialog widget plays through TTS at the same time the NPC's overhead chatter often fires from the same event tick, producing duplicate audio of the same line.
Adds a config toggle (default on) in the Speech Generation section that skips the NPC overhead path while
DIALOG_NPC_TEXTis currently visible. NPC dialog itself, player dialog, and overhead from other NPCs all behave unchanged.Closes Asana task "When in dialog with an npc, don't also TTS the overhead text that the npc might say".
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