Skip to content

peterc-s/rustrace

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

92 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

rustrace

Raytracer in Rust rougly following Raytracing in One Weekend plus some of my own additions.

Rendered at 1000 samples per pixel, max bounce depth 50, 1920x1080.

Rendered at 500 samples per pixel, max bounce depth 50, 1280x720.

Features

  • Geometry:
    • Spheres
    • Triangles
    • Triangular meshes
  • Materials:
    • Lambertian (diffuse),
    • Dielectric,
    • Metal.
  • Anti-Aliasing:
    • Grid,
    • Random.
  • Defocus Blur.
  • Parallelised using Rayon.
  • BVH tree to speed up intersection detection.

To-Do

  • Other geometry.
    • Triangles
    • Triangular meshes from OBJs
      • Basic OBJ parsing
      • Normal interpolation
      • Clean up implementation
      • Look at optimisations
        • Surface area heuristic splitting
      • Setting position, scale, etc. (transforms) for meshes
  • Clean up camera.rs.
  • Texturing.
  • Lighting.
  • Transforms.
  • Volumetrics.
  • Command line image output configuration.
  • Better documentation!
    • aabb.rs
    • bvh.rs
      • Documentation
      • Doc tests
    • camera.rs
      • Documentation
      • Doc tests
    • hit.rs
    • hit_list.rs
    • interval.rs
    • material.rs
      • Documentation
      • Doc tests
    • mesh.rs
      • Documentation
      • Doc tests
    • ray.rs
    • sphere.rs
      • Documentation
      • Doc tests
    • triangle.rs
      • Documentation
      • Doc tests
    • utils.rs
    • vec3.rs

About

Raytracer in Rust

Resources

Stars

Watchers

Forks

Releases

Packages

Used by

Contributors

Languages