chore(release): 0.1.2#91
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- branch release from origin/development instead of main - replace --no-merges with --first-parent to avoid duplicates - reorder steps: branch creation → build → changelog → commit - defer VERSION write to the release branch - skip build/changelog/commit on reruns via created output flag
- accept both main and development in the branch guard
- remove branch reuse logic that skipped changelog regeneration - always recreate release branch from development - use --force-with-lease to update existing remote branch - remove unused branch_exists check from inspect step
- only allow workflow_dispatch from development - publish job push trigger on main stays unchanged
- add ScreenSyncCoordinator to synchronize scene start across displays - defer renderer start until all instances register (20s timeout) - share sceneSeed across displays for identical scripted scenes - keep seedOffset in rainRNG only for per-display rain independence - add overrideSceneStartTime to NativeMatrixRenderer - register/unregister in MatrixScreenSaverView lifecycle Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- add release/** to push triggers in tests.yml and commitlint.yml - PRs created by GITHUB_TOKEN don't fire pull_request events - push trigger ensures checks run on the release branch SHA Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- add release-tests and release-lint jobs to release.yml - GITHUB_TOKEN pushes don't trigger other workflows - inline jobs use matching check names to satisfy branch protection - revert ineffective release/** push triggers from tests.yml and commitlint.yml Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- close existing release PR before creating a new one - reused PRs carry stale check-suite expectations that stay pending - fresh PR picks up check runs from the current workflow run Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- Add !numberSceneDoneRequested check to while condition in stepNumberRain() - Add !numberSceneDoneRequested check to guard in stepNumberRain() - Prevents infinite loop when scene signals completion via flag - Allows phase-advance barrier to resolve and transition to rain scene
- bump VERSION to 0.1.2 - update CHANGELOG.md
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What's changing
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./build.sh