fix: biomeCheckpoint added to match changes on main repo.#74
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Added a new BiomeCheckpoint field to SessionSaveData struct to make saving and loading the state persistent on the server as well. Co-authored-by: Lara Franco <lara.franco@tecnico.ulisboa.pt>
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Main PR that added the new field
The biome checkpoint wasn't persisting on server saves since rogueserver didn't know the new field, which caused unexpected behaviour (like a game crash) when attempting to reload the game after a biome reset.
This PR fixes that.