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3d-ref-skills

Reference Engineering for 3D Artists

The first AI skill pack built entirely for pre-production reference workflows.

Nine skills. Free forever. MIT. Works with any DCC, any engine, any AI agent.

Version License Skills Agents DCC


The Real Reason Your Model Looks Wrong

Not your topology. Not your textures. Not your lighting.

Your reference board.

Shallow silhouette refs. No scale anchor. One mood board for seven materials. Imperfections placed randomly. VFX tuned by guesswork. The model looks wrong. The artist blames their skill. The real cause is always the reference.

3d-ref-skills solves this before you open your DCC.


What Is This?

Nine AI skills that implement Reference Engineering — the discipline of systematically gathering, validating, and auditing references before production begins.

Run a skill. Get a structured document. Build the right board. Model with confidence.

What is Reference Engineering?What order should I gather in?How do the skills connect?


The Workflow

 START
   │
   ├─ New 3D asset?     ──▶  ref-brief        "I'm starting a prop / character / environment"
   ├─ VFX effect?       ──▶  ref-vfx          "I'm building fire / smoke / explosion"
   └─ Texturing?        ──▶  ref-texture      "I'm about to open Substance"
                                    │
                                    ▼
                             GATHER REFERENCES
                          (PureRef / Kanvaz board)
                                    │
                                    ▼
                          ref-style-decode     "Why does this reference work?"
                                    │
                                    ▼
                          ref-audit            "Is my board complete?"
                                    │
                                    ▼
                              OPEN YOUR DCC
                        Every decision has a reference.
                                    │
                         ┌──────────┴──────────┐
                         ▼                     ▼
                  ref-marketplace         ref-client
                  "Selling on Fab"    "Freelance commission"

See It in Action

Demo coming soon. In the meantime, see the full example outputs below.


The 9 Skills

Skill When to use it What you get
ref-brief Before modeling any asset Complete reference brief — silhouette, ortho, materials, scale, detail zones
ref-vfx Before building any VFX Per-phase motion reference, color channels, timing, pipeline setup
ref-texture Before texturing any surface Macro/meso/micro framework, PBR calibration, tiling strategy
ref-style-decode When you want to match a style 9-dimension decode — shape, surface, detail density, color, lighting, topology
ref-audit When something feels wrong PASS/PARTIAL/FAIL audit — every gap named, every fix specified
ref-marketplace Before submitting to Fab/Sketchfab Modeling brief + marketing brief in one document
ref-client Before any freelance commission Scope doc, visual questionnaire, revision risk register, milestone gates

See It Before You Install

Real outputs. Real asset types. Not shortened for the README.

Skill Example
ref-brief Zombie Barricade Crate — UE5 game prop
ref-vfx Molotov Explosion — HTML5 Dead Corps game
ref-texture Weathered Concrete PBR — Fab texture pack
ref-style-decode Halo MA40 Assault Rifle — style breakdown
ref-audit Zombie Survivor Character — mid-model audit
ref-marketplace Modular Ruins Kit — Fab launch brief
ref-client Sci-Fi Pistol Commission — client alignment
ref-character Zombie Soldier Character — Dead Corps game
ref-hardsurface Volt-9 Energy Pistol — hard surface brief

Install in 30 Seconds

What is Claude Code? It's Anthropic's AI coding agent — a terminal tool that reads SKILL.md files and uses them to give context-aware assistance. Install it at claude.ai/code. Cursor, Codex CLI, and Gemini CLI work the same way. If you don't use any of these, skip to the "No AI agent yet?" line below.

Claude Code — global (recommended):

claude skill add p4inz-code/3d-ref-skills

Manual — Claude Code, Cursor, Codex, Gemini:

git clone https://github.com/p4inz-code/3d-ref-skills.git

Then copy the skills/ folder into your agent's skills directory.

No AI agent yet? REFERENCE_CHECKLIST.md works as a standalone print-and-pin checklist — no AI, no install, no account required. Start there →

Agent Directory
Claude Code (global) ~/.claude/skills/
Claude Code (project) .claude/skills/
Cursor .cursor/skills/
Codex CLI / Gemini CLI See your agent's docs

How to Trigger Each Skill

Just describe what you need. No commands. No syntax.

"I'm about to model a rusted sci-fi cargo crate for UE5."          → ref-brief
"I'm building a Molotov explosion effect for my game."              → ref-vfx
"I'm about to texture weathered urban concrete for Fab."            → ref-texture
"Decode this ArtStation piece — why does it look so good?"          → ref-style-decode
"My character's face looks flat. Audit my reference board."         → ref-audit
"I'm selling a modular ruins kit on Fab. Give me a launch brief."   → ref-marketplace
"I have a freelance commission for a sci-fi pistol."                → ref-client

✅ Works With

AI Agents: Claude Code · Cursor · GitHub Copilot / Codex CLI · Gemini CLI · any agent that reads SKILL.md

DCC: Maya · Blender · ZBrush · 3ds Max · Houdini · Cinema 4D · Modo · any DCC

Engines: UE5 · Unity · Godot · Blender Cycles · Arnold · Redshift · WebGL · film · archviz


📚 Documentation

Everything you need to understand and use the system — with or without AI.

Document What it is
REFERENCE_ENGINEERING.md The discipline — 7 principles, full workflow, terminology
REFERENCE_PYRAMID.md The hierarchy — what order to gather in and why
REFERENCE_SYSTEM.md The workflow — how all 9 skills connect
REFERENCE_CHECKLIST.md Printable checklist — works without any AI
REFERENCE_MISTAKES.md The 10 most common failures — symptoms, causes, fixes
docs/sources.md Where to find references — curated, organized, copyright-noted
docs/KANVAZ_WORKFLOW.md Step-by-step Kanvaz + skills integration

🖼 Reference Board Tool

Kanvaz — free, offline, infinite-canvas reference board for 3D and VFX artists. No cloud. No telemetry. Your files never leave your machine.

These skills generate your brief → Kanvaz is where you build the board. Full integration guide: docs/KANVAZ_WORKFLOW.md


🗺 Repository Map

3d-ref-skills/
│
├── REFERENCE_ENGINEERING.md     ← Start here if you're new
├── REFERENCE_PYRAMID.md         ← The order that matters
├── REFERENCE_SYSTEM.md          ← How skills connect
├── REFERENCE_CHECKLIST.md       ← Print this and pin it
├── REFERENCE_MISTAKES.md        ← Read when something looks wrong
│
├── skills/
│   ├── ref-brief/               ← Before any asset
│   ├── ref-vfx/                 ← Before any VFX
│   ├── ref-texture/             ← Before texturing
│   ├── ref-style-decode/        ← To understand a reference
│   ├── ref-audit/               ← To check your board
│   ├── ref-marketplace/         ← To sell on Fab
│   ├── ref-client/              ← For commissions
│   ├── ref-character/           ← Character assets
│   └── ref-hardsurface/         ← Hard surface props, weapons
│
└── docs/
    ├── sources.md               ← Where to find refs
    └── KANVAZ_WORKFLOW.md       ← Kanvaz integration

🚀 Roadmap

v3.0.0 — Current Release

  • ✅ 9 skills with full examples (2 new: ref-character, ref-hardsurface)
  • ✅ All 7 existing skills upgraded — camera distance logic, deformation zones, weather VFX, fabric/skin/trim texture, 9-dimension style decode
  • ✅ ref-client: payment terms, kill fee clause, IP ownership — freelance-ready
  • ✅ ref-marketplace: platform-specific briefs for Fab, Sketchfab, ArtStation, CGTrader
  • ✅ ref-vfx: weather effects, looping VFX, magic/stylized indirect reference strategy
  • ✅ Planning docs moved to docs/meta/ — clean root

Community-maintained (post v3.0.0)

  • ref-creature — Creature and monster reference
  • ref-vehicle — Vehicle blueprints, mechanical, LOD strategy
  • ref-environment-kit — Modular grid, hero vs filler, tiling strategy
  • docs/VFX_REFERENCE_WORKFLOW.md — Standalone VFX guide
  • docs/TEXTURE_REFERENCE_WORKFLOW.md — Standalone texture guide

Watch this repo to get notified.


🤝 Contributing

You don't need to know how to code. If you know 3D production, you can write a skill.

Skills needed by the community:

  • ref-archviz · ref-creature · ref-vehicle · ref-environment-kit

See CONTRIBUTING.md — includes a copy-paste skill template.


❓ FAQ

Does this work offline / without AI? Yes. REFERENCE_CHECKLIST.md works standalone — no AI agent, no install, no account. Print it, pin it above your monitor, and check each layer before opening your DCC. The AI skills accelerate the workflow and go deeper, but the checklist is the foundation and it works for everyone.

Does this work with Blender / Maya / ZBrush? Yes. Every skill is DCC-agnostic — they generate reference briefs, not tool-specific instructions.

What's the difference between ref-brief and ref-audit? ref-brief tells you what to gather before you start. ref-audit checks whether you gathered the right things. Use both. In that order.

Is this really free forever? MIT license. Free forever. Use it on paid work, marketplace assets, client commissions — anything.

How do I contribute a skill? Fork → add your SKILL.md + at least one example → open a PR. Full instructions in CONTRIBUTING.md.


MIT · Free Forever · No account required

Made by Atharva Patil — Northbyte Studios · Navi Mumbai, India

If this saved you from a bad reference board, a ⭐ helps other artists find it.

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The first AI skill pack for 3D pre-production reference workflows — ref briefs, style decoding, board audits, marketplace briefs, client alignment. Free forever. MIT.

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