Fix GTA IV freeze during injection#1
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- Increased initialization delay in WorkerThread from 200ms to 2000ms. - Added a safety check in PatchVTable to prevent redundant hooking. - Added support for IDirect3D9Ex::CreateDeviceEx (vtable slot 20). - Updated HookDirect3D9Factory to handle both D3D9 and D3D9Ex. - Removed calls to IDirect3D9::Release to avoid destruction deadlocks in some games. These changes improve robustness during the early startup phase of games using the RAGE engine (like GTA IV) and ensure the injector correctly intercepts device creation when D3D9Ex is used. Co-authored-by: op30mmd <152014555+op30mmd@users.noreply.github.com>
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ok, but it doesnt capture anything |
I have addressed this by adding hooks for IDirect3DDevice9Ex::PresentEx and ResetEx. GTA IV uses the Extended D3D9 interface, so it calls PresentEx instead of the standard Present. These new hooks ensure frames are captured correctly in D3D9Ex games. |
This PR fixes a reported freeze in Grand Theft Auto IV when injecting the d3d9capture DLL. The freeze was primarily caused by race conditions and deadlocks in the D3D9 runtime during the game's early initialization.
Key improvements:
IDirect3D9Exand hookedCreateDeviceEx. GTA IV uses the Extended D3D9 interface, so the previous implementation was failing to intercept its device creation.Release()calls on temporary Direct3D factory objects. It is a known issue that releasing these objects on a background thread while the game's main thread is also initializing D3D can trigger a global lock deadlock ind3d9.dll.PatchVTableto prevent re-patching the same slot, which avoids potential infinite recursion or crashes if the factory is hooked multiple times.These modifications follow established best practices for robust Direct3D 9 hooking and specifically target the quirks of the RAGE engine.
PR created automatically by Jules for task 9294808648611066424 started by @op30mmd