feat(#13): AI fps interpolation 30→60 via NVIDIA Optical Flow FRUC#22
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HARD GATE cleared. NvOFFRUC.dll (CUDA 11.0 / NVOFA, no TensorRT) loads, creates and runs in the same process as the pinned Maxine VFX 1.2.0.0 + AR 1.1.1.0 stack (CUDA 12.x / TRT 10.9). cudart64_110.dll and cudart64_12.dll co-resident with no cudaErrorNoKernelImageForDevice -- the documented same-DLL-name conflict can't trigger because FRUC shares no runtime DLL name with VFX/AR (only nvcuda.dll, the driver). Verified on RTX 3090 (sm86), exit 0. Adds native/shim/smoke/of_fruc_smoke.cpp + build script and a findings doc. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- DLL handle leak: FreeLibrary on every error path after LoadFruc succeeds (exports-missing, CUDA init, NvOFFRUCCreate, cuMemAlloc, RegisterResource) - Partial cuMemAlloc leak: free buf[0..i-1] before pDestroy on loop failure - CUDA ctx leak: track ctxRetained separately; release on cuCtxSetCurrent fail - Move=delete: add Fruc(Fruc&&)=delete + operator=(Fruc&&)=delete to fruc.h - Stop order: Unregister -> cuMemFree buffers -> pDestroy -> CtxRelease -> FreeLibrary - Interpolate: download into local tmp; swap into outMid only on success - Remove unused FrucImpl::toggle member (YAGNI) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Drives Fruc::Interpolate on red-gradient frames (prev=0px, cur=+40px shift), dumps prev/mid/cur BMPs to scratchpad, and measures avg latency (13.95 ms <16 ms budget). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
NvOFFRUC is a stateful pipeline on a monotonic timeline — re-priming every call caused frame-repetition (mid == prev byte-for-byte, proven in Task 3 smoke). New Submit feeds one frame per call: ping-pongs buf[1]/buf[2] so FRUC's previous input stays valid, advances lastTs by kInterval=1.0 each call, returns hasMid=false on the first call (no previous frame), and produces a real midpoint on every subsequent call. Probe unchanged (Start+Stop only). Stub updated to match signature. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
…olation Replace hard-edge red bar (80 px/frame jump, triggered frame-repetition fallback) with a smooth 2D sinusoidal grayscale texture translated 6 px/frame. Increase to 8 frames; sample mid between frame6 and frame7 (warmed up). Replace color/bar-range analysis with % identical + meanAbsDiff stats. Result: meanAbsDiff mid-f6=2.995, mid-f7=2.995, f6-f7=5.980 (exact halving), % identical 31.46%/31.47% -- confirms genuine temporal interpolation. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- CosParams.frame_interp_enabled, CosCaps.frame_interp_available/fi_detail - Capture: SetFrameInterp/FrameInterpActive/FrameInterpError accessors - WorkerLoop: Fruc runs last after green-screen; publish midpoint then real frame - shim.cpp: SetParams/GetStatus/QueryCapabilities all wire to FRUC - vcxproj: CosFrucSdkDir/CosCudaDir gates COS_HAS_FRUC + cuda.lib Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add FrameInterpEnabled/FrameInterpAvailable through ShimParams, ShimCapabilities, FakeShim, Orchestrator (with gate), and PInvokeShim struct mirrors (CosParams.frame_interp_enabled + CosCaps fields). TDD: BuildParams_carries_FrameInterp_flag RED→GREEN; full 60-test suite green, 0 warnings. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add FrameInterpEnabled observable property with live-push handler, FrameInterpAvailable capability gate (set from probe), and include FrameInterpEnabled in BuildParams(). Two new VM tests (RED→GREEN). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add "Smooth 60 fps (AI)" ToggleSwitch in MainWindow.xaml bound to Vm.FrameInterpEnabled (TwoWay) / Vm.FrameInterpAvailable (OneWay). Bump the frame-pump interval to 16 ms while FRUC is active, drop back to 33 ms otherwise (single existing timer, no second timer). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add NvOFFRUC.dll and cudart64_110.dll to the manifest allow-list and the stage assembler so shipped apps resolve FRUC from <exe>\maxine\ with no env vars. FRUC is optional in assemble (warn+skip if COS_FRUC_SDK_DIR unset) but required by the manifest for bundling (release host must have the Optical Flow SDK). cudart64_110 (CUDA 11) coexists with cudart64_12 (CUDA 12) -- distinct DLL names, no conflict proven. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- CLAUDE.md: woven-in FRUC guidance (COS_FRUC_SDK_DIR/COS_FRUC_RUNTIME_DIR build/runtime env vars, CosCudaDir prop, CO-VERSION safety note, worker-chain double-publish + 16 ms pump, CI runner .env gap, Maxine SDKs FRUC bullet with pending legal gate callout) - THIRD-PARTY-NOTICES.md: NVIDIA Optical Flow SDK entry flagged as redistribution NOT YET human-verified; references LicenseAgreement.pdf path under runner SDK tree - maxine-manifest.psd1: update header comment 22→24 modules, three→four effects Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move FRUC bullet out of Maxine SDKs section (whose heading falsely implied Maxine license governs FRUC) into its own subsection with heading that names it a separate product with an open legal gate. Replace machine-specific C:\actions-runner\ path in the shipped THIRD-PARTY-NOTICES.md with the public NVIDIA developer download URL. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- maxine-manifest.psd1: move NvOFFRUC.dll + cudart64_110.dll from mandatory Dlls to new OptionalDlls array; fix module-count comment (24 -> 22 mandatory; 2 optional noted separately) - bundle-maxine.ps1: add Copy-Optional loop over OptionalDlls (warn, not throw, when absent); null-guard for older manifests - assemble-maxine-stage.ps1: update FRUC warning to reflect optional tier (bundle proceeds without them; FRUC unavailable in shipped app) - Models.cs + MainViewModel.cs: persist FrameInterpEnabled to config - Add FrameInterp_config_round_trips_through_config test (RED->GREEN) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The export-verify greps the deployed shim for 'not built in' to detect a passthrough stub of the REQUIRED Maxine effects (green screen / gaze). The FRUC stub reused that exact phrase, so a build without COS_FRUC_SDK_DIR (FRUC is optional — legal gate open, optional bundler tier) false-failed CI even with green screen + gaze built real. - FRUC stub strings now say 'FRUC unavailable (COS_HAS_FRUC unset)' (no 'not built in' sentinel) so an optional-FRUC stub never trips the guard. - Verify reports FRUC presence (NvOFFRUC string) as a non-failing warning so the runner build still surfaces whether FRUC compiled. Verified: Release build with VFX+AR real + FRUC stubbed -> stub=False, PASS. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reviewed the actual NVIDIA DesignWorks SDK License (LicenseAgreement.pdf, v.2022-05-10) governing the Optical Flow SDK. Redistribution of NvOFFRUC.dll + cudart64_110.dll is permitted as part of the application bundle (never standalone), per the license's distributable-portions terms — the app has material additional functionality and the SDK is accessed only by our app. - THIRD-PARTY-NOTICES.md: replace the open legal-gate block with the permitted-as-bundled notice + conditions met + end-user driver req (>=528.24; CUDA 11 runtime bundled, no toolkit needed). - CLAUDE.md: FRUC redistribution = bundled-with-app; runner .env now sets COS_FRUC_SDK_DIR (service restart to take effect) so releases bundle FRUC. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
…on-smoke # Conflicts: # src/CameraOnScreen.App/MainWindow.xaml # src/CameraOnScreen.App/MainWindow.xaml.cs # src/CameraOnScreen.Core/ViewModels/MainViewModel.cs
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Closes #13.
What
Optional AI frame interpolation (camera 30 fps → 60 fps overlay) via the NVIDIA Optical Flow SDK FRUC library (
NvOFFRUC.dll) — a separate product from Maxine VFX/AR. Toggled + capability-gated like the other effects.The hard gate (the original question)
#13's blocker was co-version: can FRUC coexist in-process with the pinned Maxine VFX 1.2.0.0 + AR 1.1.1.0 (TRT 10.9 / CUDA 12)? Yes — proven by a standalone smoke (
spikecommit). FRUC uses no TensorRT and ships its owncudart64_110.dll(CUDA 11, distinct name fromcudart64_12.dll), so the same-DLL-name first-load-wins hazard cannot trigger; onlynvcuda.dll(the driver) is shared. Both runtimes verified co-resident on RTX 3090.How
Frucwrapper (native/shim/fruc.{h,cpp}): streaming feed-onceSubmit(cur)→mid— FRUC is a stateful pipeline on a monotonic timeline (a prime-every-call model triggers its frame-repetition fallback; the streaming model is correct and ~halves latency to ~8 ms/call). Own CUDA-11 context, CPU round-trip BGRA, ping-pong render buffers.CosParams.frame_interp_enabled+CosCaps.frame_interp_available/fi_detail(ABI parity verified byte-for-byte), Core contracts, Orchestrator gate, MVVM toggle, WinUI "Smooth 60 fps (AI)" switch, config persistence.OptionalDlls) — best-effort, tolerated-absent — so release builds succeed FRUC-less and no legally-uncleared binary is coerced into shipping.Verification
Open (non-code) items — flagged in-tree, NOT done here
NvOFFRUC.dll+cudart64_110.dllis NOT yet human-verified (seeTHIRD-PARTY-NOTICES.md). Must clear before shipping them in an installer.COS_FRUC_SDK_DIRto the runner.env; run the full assemble + bundle +trace_closure/bundle_probe(deferred — needs the runner).Notes
native/shim/smoke/*are dev tools/tests, not shipped code.🤖 Generated with Claude Code