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Godot Socket.IO

This is a rudimentary implementation of a Socket.IO client in GDScript. Currently it is meant to serve more as a proof-of-concept than as a completed library. It has not been extensively tested and is missing plenty of features.

Missing Features

  • Disconnect handling and auto-reconnection
  • Support for binary data
  • Various API methods like onAny, once, off, timeout, etc
  • Support for old protocol versions

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