Add integration tests#120
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add full state tracking Add eating food test
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Summary
This PR chips away at #115 I was heavily inspired by the testing done in the mainline runelite plugins, e.g.
The actual "unit test" part of this is that we now have
src\test\java\com\attacktimer\IntegrationTests.javawhich creates mock objects (using Mockito, same version as runelite) to stub out the client and other APIs which the plugin expects. Then we create a scenario using these mocks to imitate how I expect the sequence of events to occur when the plugin needs to trigger. Then we mock the game ticks while asserting the plugins internal state is expected.The integration test part is more of baselining approach than an actual integration test, but it's a start.
Ideally I find some time to add a test case for each of the variable speed plugins, especially TDs as from my own slayer tasks that code is a bit brittle at times 😅