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Add more non-attack animations#117

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Lexer747 merged 2 commits into
ngraves95:mainfrom
Lexer747:pr-116
Mar 15, 2026
Merged

Add more non-attack animations#117
Lexer747 merged 2 commits into
ngraves95:mainfrom
Lexer747:pr-116

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@Lexer747

@Lexer747 Lexer747 commented Mar 14, 2026

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Summary

Fixes some of #116:

  • Unfortunately garg smash (and thrown hammer) is animation id 401 (crush weapons in general) so that's a won't fix.
  • Throwing fishing explosives is 929 (thrown weapons) so that's another won't fix.

Adding these animations should make the plugin more reliable for rockslugs and dessert lizards, whilst tick manipulating (e.g. chins), or multi-skilling (fletching darts).

Testing

Test still pass so no duplicated IDs were added.

> Task :compileJava
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.

BUILD SUCCESSFUL in 5s

Tick manip:

java_auUDLrJG2B.mp4

Hunter trap delay:

java_GCOJyWXc4t.mp4

@Lexer747

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TODO box trap laying animations (hunter full stop should get a pass)

@Lexer747
Lexer747 merged commit 20f7bcd into ngraves95:main Mar 15, 2026
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