Digital implementation of the classic Acquire board game, built entirely with Deno
Exploring Deno's "code and go" philosophy - minimal configuration, built-in TypeScript, and serverless deployment. No node_modules or package.json.
- Pattern: Action/Reducer for predictable state management
- State Management: Immutable game states with pure functions
- Framework: Hono
- Authentication: Simple JWT and whitelisted email addresses
- Persistence: Deno KV for game state storage
- Deployment: Deno Deploy (serverless)
- Framework: Lit web components bundled with deno bundle
- Architecture: SPA connecting to REST API with simple browser api router
deno task dev