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nathanialwm/README.md

Nathanial Martin

https://nathanialmartin.com/

Software engineer with specialization in tool and system development, and a deep interest in learning many different things. I blend my interpersonal skills, my background in design, and my invesment to clean and efficient coding practices to create tools that work and are easy to use.

I'm highly experienced with Python and am gaining traction in C++. I have also used many other languages for small-mid level projects such as: C#, Java, Rust, Typescript.

I am actively seeking internships and full-time junior positions for gameplay engineering/tools engineering and other scripting roles.

Pathfinding Algorithm Visualizer

Code: https://github.com/nathanialwm/PathingVisualizer

Demo: https://nathanialwm.github.io/PathingVisualizer/

algorithm

AutoBattler RPG

Code: https://github.com/nathanialwm/AutoBattle-RPG

autorpg2 autorpg1

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  1. PathingVisualizer PathingVisualizer Public

    A hackathon entry for visualizing pathfinding algorithms using React and Typescript

    TypeScript

  2. NoSignal NoSignal Public

    A two level puzzle platformer made for Ludum Dare 59

    ShaderLab

  3. SyllaScribe SyllaScribe Public

    Software Engineering group project, creating a web application which parses a syllabus and creates grade breakdowns with weighted averages for students, with look-ahead features.

    JavaScript 1

  4. AutoBattle-RPG AutoBattle-RPG Public

    A short autobattling, incremental RPG in pygame

    Python

  5. onslaught-game onslaught-game Public

    WIP remake of AutoBattle RPG. An incremental mostly text-based autobattling RPG. Fight 100s of monsters, collect unique equipment, build your character to get infinitely stronger!

    Python 1 1

  6. Algorithmia Algorithmia Public

    My solutions for the coding quests on everybody.codes — Kingdom of Algorithmia edition. All solutions are written in Rust.

    Rust 1