Nathanial Martin
Software engineer with specialization in tool and system development, and a deep interest in learning many different things. I blend my interpersonal skills, my background in design, and my invesment to clean and efficient coding practices to create tools that work and are easy to use.
I'm highly experienced with Python and am gaining traction in C++. I have also used many other languages for small-mid level projects such as: C#, Java, Rust, Typescript.
I am actively seeking internships and full-time junior positions for gameplay engineering/tools engineering and other scripting roles.
Pathfinding Algorithm Visualizer
Code: https://github.com/nathanialwm/PathingVisualizer
Demo: https://nathanialwm.github.io/PathingVisualizer/
AutoBattler RPG
Code: https://github.com/nathanialwm/AutoBattle-RPG


