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42 changes: 23 additions & 19 deletions src/components/GolfGame.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ interface GolfGameProps {

const GolfGame = ({ onGameIdChange, onPlayerIdChange, onPlayerNameChange, onConnectionChange }: GolfGameProps) => {
const [showRules, setShowRules] = useState(false)

const {
gameState,
roomCode,
Expand Down Expand Up @@ -95,9 +95,9 @@ const GolfGame = ({ onGameIdChange, onPlayerIdChange, onPlayerNameChange, onConn
Join Game
</button>
</div>
<button
onClick={() => setShowRules(true)}

<button
onClick={() => setShowRules(true)}
className={styles.rulesButton}
>
How to Play
Expand All @@ -117,23 +117,23 @@ const GolfGame = ({ onGameIdChange, onPlayerIdChange, onPlayerNameChange, onConn
<div className={styles.countdownText}>All players have peeked!</div>
</div>
)}

{showRules && (
<div className={styles.rulesModal} onClick={() => setShowRules(false)}>
<div className={styles.rulesContent} onClick={(e) => e.stopPropagation()}>
<button
className={styles.closeButton}
<button
className={styles.closeButton}
onClick={() => setShowRules(false)}
>
×
</button>
<h2>How to Play Golf</h2>

<div className={styles.rulesSection}>
<h3>Goal</h3>
<p>Get the lowest score by the end of the game. Lower is better!</p>
</div>

<div className={styles.rulesSection}>
<h3>Setup</h3>
<ul>
Expand All @@ -142,7 +142,7 @@ const GolfGame = ({ onGameIdChange, onPlayerIdChange, onPlayerNameChange, onConn
<li>Try to remember your cards!</li>
</ul>
</div>

<div className={styles.rulesSection}>
<h3>Your Turn</h3>
<ul>
Expand All @@ -151,7 +151,7 @@ const GolfGame = ({ onGameIdChange, onPlayerIdChange, onPlayerNameChange, onConn
<li>Swapped cards are revealed and stay face up</li>
</ul>
</div>

<div className={styles.rulesSection}>
<h3>Card Values</h3>
<ul>
Expand All @@ -162,7 +162,7 @@ const GolfGame = ({ onGameIdChange, onPlayerIdChange, onPlayerNameChange, onConn
<li>Pairs in same column cancel out (0 points)!</li>
</ul>
</div>

<div className={styles.rulesSection}>
<h3>Ending the Game</h3>
<ul>
Expand Down Expand Up @@ -223,7 +223,11 @@ const GolfGame = ({ onGameIdChange, onPlayerIdChange, onPlayerNameChange, onConn
</div>
{winner && (
<div className={styles.winnerSection}>
<div className={styles.confetti}>🎉 🎊 🎉</div>
{currentPlayer?.name === winner ? (
<div className={styles.confetti}>🎉 🎊 🎉</div>
) : (
<div className={styles.confetti}></div>
)}
<div className={styles.winner}>
{currentPlayer?.name === winner ? (
<>
Expand Down Expand Up @@ -258,14 +262,14 @@ const GolfGame = ({ onGameIdChange, onPlayerIdChange, onPlayerNameChange, onConn
<small>Lower scores win • Pairs cancel out</small>
</div>
<div className={styles.gameEndActions}>
<button
onClick={() => window.location.reload()}
<button
onClick={() => window.location.reload()}
className={styles.primaryButton}
>
Back to Home
</button>
<button
onClick={startGame}
<button
onClick={startGame}
className={styles.secondaryButton}
>
Play Again
Expand All @@ -281,7 +285,7 @@ const GolfGame = ({ onGameIdChange, onPlayerIdChange, onPlayerNameChange, onConn
<div className={styles.piles}>
<div className={styles.pile}>
<h3>Draw Pile</h3>
<div
<div
className={`${styles.card} ${isMyTurn && !gameState.drawnCard ? styles.clickable : ''}`}
onClick={() => isMyTurn && !gameState.drawnCard && drawCard()}
onTouchEnd={(e) => {
Expand All @@ -297,7 +301,7 @@ const GolfGame = ({ onGameIdChange, onPlayerIdChange, onPlayerNameChange, onConn
<div className={styles.pile}>
<h3>Discard Pile</h3>
{gameState.discardPile.length > 0 ? (
<div
<div
className={`${isMyTurn && !gameState.drawnCard && gameState.discardPile.length > 0 ? styles.clickable : ''}`}
onClick={() => isMyTurn && !gameState.drawnCard && gameState.discardPile.length > 0 && takeFromDiscard()}
onTouchEnd={(e) => {
Expand Down