Guard Infinite Zoop subsystem updates - #53
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Summary
This hardens Infinite Zoop's build-gun subsystem update path against missing world/subsystem/hologram state.
The crash seen in Satisfactory 1.2 (
CL 491125, SML3.12.0) happens through:In affected runtime logs, the native Infinite Zoop module loads, but
/Script/InfiniteZoop.InfiniteZoopSubsystemis not registered.SetSubsystemZoopAmounts()then assumes the subsystem actor exists and callsSetPublicZoopAmount()through a null pointer, producing an access violation at address0x00000000000002c0.Changes
SetSubsystemZoopAmounts()if the world, hologram, subsystem actor manager, Infinite Zoop subsystem, or construction instigator is unavailable.SetPublicZoopAmount()calls.SetPublicZoopAmount()release the provided critical section before returning whenowneris null.Validation
git diff --check.Notes
This prevents the native hook from crashing when the subsystem is missing. It does not by itself explain why the Infinite Zoop world module/subsystem is sometimes absent after the 1.2 GameFeature/SML 3.12 migration, so there may still be a packaging or asset-registration issue to investigate separately.