Consolidate z_hist into a single buffer#415
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Pull request overview
This PR consolidates the per-tile Z histogram buffers into a single storage buffer, reducing bind group pressure in the clear.wgsl compute pass and freeing a binding for future storage-buffer needs.
Changes:
- Removed
z_histfromTileBuffersand introduced a unifiedBuffers::z_hist_bufwith explicit padding for binding-offset alignment. - Updated bind groups to bind the appropriate
z_hist_bufsub-slices for the 16³ and 4³ sorting/interval passes. - Updated the clear shader/bindings to clear histogram counters via the consolidated buffer.
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated 5 comments.
| File | Description |
|---|---|
fidget-wgpu/src/voxel.rs |
Removes per-tile histogram buffers, adds a consolidated histogram buffer, and updates bind groups to use buffer slices. |
fidget-wgpu/src/shaders/clear.wgsl |
Updates bindings and clearing logic to use the consolidated histogram buffer. |
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| fn sort16(&self, ctx: &Context, buffers: &Buffers) -> &wgpu::BindGroup { | ||
| self.sort16 | ||
| .get_or_init(|| Self::sort_bind_group(ctx, &buffers.tile16)) | ||
| self.sort16.get_or_init(|| { | ||
| Self::sort_bind_group( | ||
| ctx, | ||
| &buffers.tile16, | ||
| buffers.z_hist_buf.slice(0..16).into(), | ||
| ) | ||
| }) | ||
| } | ||
|
|
||
| fn sort4(&self, ctx: &Context, buffers: &Buffers) -> &wgpu::BindGroup { | ||
| self.sort4 | ||
| .get_or_init(|| Self::sort_bind_group(ctx, &buffers.tile4)) | ||
| self.sort4.get_or_init(|| { | ||
| Self::sort_bind_group( | ||
| ctx, | ||
| &buffers.tile4, | ||
| buffers.z_hist_buf.slice(256..320).into(), | ||
| ) |
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| @group(1) @binding(2) var<storage, read_write> tile4_count: array<u32, 4>; | ||
| @group(1) @binding(3) var<storage, read_write> tile4_sort: array<u32, 4>; | ||
| @group(1) @binding(4) var<storage, read_write> zhist_buf: array<u32, 80>; |
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This frees up a buffer binding in the
clear.wgslpass, so we can add an additional storage buffer for variables.