ParticleSystem runs on its own internal time and state.
When used in Timeline, particle effects may behave incorrectly
during clip transitions, pauses, or timeline scrubbing.
This script adds a Timeline track and clip for ParticleSystem that
synchronizes the effect with Timeline:
- start and stop at clip boundaries
- correct pause behavior
- optional particle clearing on stop
- time mode: restart from clip start or continuous simulation
Add the script to a Unity project with Timeline installed
- Add the track and bind a
ParticleSystem - Place clips on the track
- Disable
Reseedin theParticleSystemso the effect remains deterministic when scrubbing Timeline.
