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timeline_particles_preview

Problem

ParticleSystem runs on its own internal time and state.
When used in Timeline, particle effects may behave incorrectly during clip transitions, pauses, or timeline scrubbing.

Solution

This script adds a Timeline track and clip for ParticleSystem that synchronizes the effect with Timeline:

  • start and stop at clip boundaries
  • correct pause behavior
  • optional particle clearing on stop
  • time mode: restart from clip start or continuous simulation

Installation

Add the script to a Unity project with Timeline installed

Usage

  1. Add the track and bind a ParticleSystem
  2. Place clips on the track
  3. Disable Reseed in the ParticleSystem so the effect remains deterministic when scrubbing Timeline.

About

script, that allow to play / sync ParticleSystem with Timeline animation

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