Tests: skip incomplete Unity installations when probing for an editor#482
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sailro merged 1 commit intoJul 18, 2026
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On Windows, uninstall leftovers and stripped editors can remain under the Unity Hub folder with only a Resources subfolder. They register as valid installations and sort first, so FirstInstallation() returns a folder without managed assemblies and every test fails with missing references. Only register an installation if UnityEditor.dll is present, checking both the classic layout and the macOS 6000.3+ Resources/Scripting layout.
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On Windows, uninstall leftovers and stripped editors can remain under the Unity Hub folder with only a
Resourcessubfolder (noManagedassemblies).UnityPathregisters them as valid installations, and since installations are enumerated in descending order, such a folder can end up first:FirstInstallation()then points to a folder without managed assemblies and every test fails with missingUnityEngine/UnityEditorreferences.Only register an installation if
UnityEditor.dllis actually present, checking both the classicManagedlayout and the macOS 6000.3+Resources/Scripting/Managedlayout (mirroringDiagnosticVerifier.UnityAssemblies()).