When trying to grasp an object with ergoCub, I've noticed a substantial drop of the rtf and I've initially thought that it was caused by the hand collision mesh (see here). Any simplification of the hand mesh, and even of the bottle mesh, did not improve consistently the rtf variation.
Then, I've noticed also that more or less the same drop happens with iCub too, but in this case it does not affect too much the simulation because the initial rtf value is higher than the ergoCub one.
So, I'm opening this issue to discuss new ways to improve the rtf for ergoCub.
cc: @Nicogene
When trying to grasp an object with
ergoCub, I've noticed a substantial drop of the rtf and I've initially thought that it was caused by the hand collision mesh (see here). Any simplification of the hand mesh, and even of the bottle mesh, did not improve consistently the rtf variation.Then, I've noticed also that more or less the same drop happens with
iCubtoo, but in this case it does not affect too much the simulation because the initial rtf value is higher than the ergoCub one.So, I'm opening this issue to discuss new ways to improve the rtf for ergoCub.
cc: @Nicogene